Evard's Black Tentacles
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Evard's Black Tentacles is a Level 4 Conjuration Spell. Summons tentacles in an area that make it difficult to move and harm creatures.
Description
Tentacles sprout from the ground, turning the area into Difficult Terrain, attacking and
Smothering creatures within.
Properties
- Cost:
-
Action +
Level 4 Spell Slot
- Damage:
- Details:
-
Range: 18 m / 60 ft
-
AoE: 6 m / 20 ft (Radius)
-
Creates Area: Evard's Black Tentacles
-
Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.Area: Evard's Black Tentacles
The spell creates an area with the following properties.
AoE: 6 m / 20 ft (Radius)
Duration: 10 turns
Creatures within the area are affected by the following conditions:
- Movement Speed halved
- Restrained by dark tendrils. Affected entity can't move and takes 3d6
Bludgeoning damage per turn.
- Attack Rolls against the affected entity have
Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have
Disadvantage
How to learn
Classes:
- Class Level 7:
Wizard , and
Great Old One Warlock
Granted by equipping/consuming the following items:
Strange Tendril Amulet (
Recharge: Long rest)
Visuals