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Wild Shape: Badger: Difference between revisions
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HiddenDragon (talk | contribs) (Remove creature information in favour of the condition creature) |
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When your beast form drops to 0 [[Hit Points|hit points]], you revert to your normal form. | When your beast form drops to 0 [[Hit Points|hit points]], you revert to your normal form. | ||
|cost=action, wldshp | |cost=action, wldshp | ||
|additional= | |additional= | ||
|higher levels=The hit points and damage of the badger form increase with druid levels, as shown in the table below: {{:Wild Shape: Badger table}} | |||
|higher levels= | |||
{{ | |||
|condition = Wild Shape: Badger | |condition = Wild Shape: Badger | ||
|variant of = Wild Shape | |variant of = Wild Shape |
Latest revision as of 10:00, 12 February 2025
Wild Shape: Badger is a form available to Druids.
Description
Assume the shape of a giant badger that can into the ground. The badger has a starting health of 13 hit points that increases every two druid levels.
While in animal shape, you can't talk or cast spells. You take on the attributes of your beast form - excluding your Intelligence, Wisdom, and Charisma scores.
When your beast form drops to 0 hit points, you revert to your normal form.
Properties
- Cost:
-
Action +
Wild Shape Charge
At Higher Levels
The hit points and damage of the badger form increase with druid levels, as shown in the table below:
Druid level | Hit points | Bonus damage | ||
---|---|---|---|---|
2 | 13 | 0 | 0 | |
4 | 17 | 1d6 | 1d6 | |
6 | 22 | 1d6 | 1d6 | |
8 | 29 | 1d8 | 1d8 | |
10 | 37 | 1d8 | 1d8 | |
12 | 49 | 1d10 | 1d10 |
Condition: Wild Shape: Badger
- Wild shaped into a Badger