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Commander's Strike: Difference between revisions

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(Buff lasts 3 turns and doesn't need to be used on the next turn only)
(Linked the special weapon attack granted by this action)
 
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{{ActionPage
{{ActionPage
| type = classaction
| type = classaction
| summary = '''Commander's Strike''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to expend an action, bonus action, and Superiority Dice to have an ally make a single melee weapon attack as a reaction on one of their subsequent turns.
| summary = '''Commander's Strike''' is a [[Battle Master]] Fighter class action. This combat manoeuvre allows the Fighter to expend an action, bonus action, and Superiority Dice to have an ally make a single melee weapon attack as a reaction on one of their subsequent turns.
| description = Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack.
| description = Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a {{SAI|Commander's Strike (Attack)|weapon attack}}.
| image = Commanders Strike.webp
| image = Commanders Strike.webp
| cost = action, bonus, supdie
| cost = action, bonus, supdie

Latest revision as of 05:51, 22 November 2024

Commanders Strike.webp

Commander's Strike is a Battle Master Fighter class action. This combat manoeuvre allows the Fighter to expend an action, bonus action, and Superiority Dice to have an ally make a single melee weapon attack as a reaction on one of their subsequent turns.

Description

Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack weapon attack.

Properties

Cost:
Action + Bonus action + Superiority Die
Details:
 Range: 9 m / 30 ft

Condition: Onus of Battle

Onus of Battle Onus of Battle

Duration: 3 turns

Affected entity can immediately use a Reaction to make a weapon attack.

How to learn

Classes:

Granted by feats: Martial Adept

Granted by items:

Notes

  • Commander's Strike Triggers Extra Attack Extra Attack for the character using it.
    • The weapon attack given to an ally does not trigger extra attack, since it doesn't cost an Action.
  • Best used on a character that can make strong weapon attacks, such as a Paladin or a Rogue.