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Clench of the North Wind: Difference between revisions

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{{ActionPage
{{ActionPage
| description = Hold a humanoid enemy still. They can't move, act or react. Attacks from within {{radius|m=3|ft=10}} are always [[critical hit]]s.
| description = Hold a humanoid enemy still. They can't move, act or react. Attacks from within {{dist|m=3}} are always [[critical hit]]s.
| image = Hold Person.webp
| image = Hold Person.webp
| controller icon = Hold Person Icon.webp
| controller icon = Hold Person Icon.webp
| icon = Hold Person Unfaded Icon.webp
| icon = Hold Person Unfaded Icon.webp
| summary = '''{{PAGENAME}}''' is an action that allows a [[Way of the Four Elements]] Monk to cast their equivalent of {{SAI|Hold Person}} by expending {{R|ki|forceplural=yes}} instead of Spell Slots.
| summary = '''{{PAGENAME}}''' is an action that allows a [[Way of the Four Elements]] Monk to cast their equivalent of {{SAI|Hold Person}} by expending {{R|ki}}s instead of Spell Slots.
| cost = action, ki:3
| cost = action, ki:3
| concentration = yes
| concentration = yes
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| save = WIS
| save = WIS
| additional =  
| additional =  
| higher levels = At level 9, hold up to 2 humanoids.{{notes}}
| higher levels = At level 9, hold up to 2 humanoids.
| condition = Hold Person
| condition = Hold Person
| condition duration = 10
| condition duration = 10
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| condition save = WIS
| condition save = WIS
| class learns at level 6 = Way of the Four Elements
| class learns at level 6 = Way of the Four Elements
| notes = Even though the tooltip states being able to hold up to 2 humanoids, the skill still holds 1 only.
| notes =  
* Unlike with an upcast {{SAI|Hold Person}}, the targets of a level 9 Clench of the North Wind do not need to be distinct. This means a single target can be chosen twice which forces it to make two initial saves. However, on subsequent turns, it will only need to succeed one saving throw to remove the {{Cond|Hold Person}} effect since multiple instances of the effect do not stack.
}}
}}

Latest revision as of 19:23, 18 February 2025

Hold Person.webp

Clench of the North Wind is an action that allows a Way of the Four Elements Monk to cast their equivalent of Hold Person Hold Person by expending  Ki Points instead of Spell Slots.

Description

Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3 m / 10 ft are always critical hits.

Properties

Cost:
Action + 3 Ki Points
Details:
 Range: 18 m / 60 ft
Concentration Concentration
WIS Save

At Higher Levels

At level 9, hold up to 2 humanoids.

Condition: Hold Person

Hold Person Hold Person

Duration: 10 turns

Spell save DC  Wisdom saving throw

How to learn

Classes:

Notes

  • Unlike with an upcast Hold Person Hold Person, the targets of a level 9 Clench of the North Wind do not need to be distinct. This means a single target can be chosen twice which forces it to make two initial saves. However, on subsequent turns, it will only need to succeed one saving throw to remove the Hold Person Hold Person effect since multiple instances of the effect do not stack.