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Clench of the North Wind: Difference between revisions
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{{ActionPage | {{ActionPage | ||
| description = Hold a humanoid enemy still. They can't move, act or react. Attacks from within {{ | | description = Hold a humanoid enemy still. They can't move, act or react. Attacks from within {{dist|m=3}} are always [[critical hit]]s. | ||
| image = Hold Person.webp | | image = Hold Person.webp | ||
| controller icon = Hold Person Icon.webp | | controller icon = Hold Person Icon.webp | ||
| icon = Hold Person Unfaded Icon.webp | | icon = Hold Person Unfaded Icon.webp | ||
| summary = '''{{PAGENAME}}''' is an action that allows a [[Way of the Four Elements]] Monk to cast their equivalent of {{SAI|Hold Person}} by expending {{R|ki | | summary = '''{{PAGENAME}}''' is an action that allows a [[Way of the Four Elements]] Monk to cast their equivalent of {{SAI|Hold Person}} by expending {{R|ki}}s instead of Spell Slots. | ||
| cost = action, ki:3 | | cost = action, ki:3 | ||
| concentration = yes | | concentration = yes | ||
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| save = WIS | | save = WIS | ||
| additional = | | additional = | ||
| higher levels = At level 9, hold up to 2 humanoids. | | higher levels = At level 9, hold up to 2 humanoids. | ||
| condition = Hold Person | | condition = Hold Person | ||
| condition duration = 10 | | condition duration = 10 | ||
Line 16: | Line 16: | ||
| condition save = WIS | | condition save = WIS | ||
| class learns at level 6 = Way of the Four Elements | | class learns at level 6 = Way of the Four Elements | ||
| notes = | | notes = | ||
* Unlike with an upcast {{SAI|Hold Person}}, the targets of a level 9 Clench of the North Wind do not need to be distinct. This means a single target can be chosen twice which forces it to make two initial saves. However, on subsequent turns, it will only need to succeed one saving throw to remove the {{Cond|Hold Person}} effect since multiple instances of the effect do not stack. | |||
}} | }} |
Latest revision as of 19:23, 18 February 2025
Clench of the North Wind is an action that allows a Way of the Four Elements Monk to cast their equivalent of by expending Ki Points instead of Spell Slots.
Description
Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3 m / 10 ft are always critical hits.
Properties
At Higher Levels
At level 9, hold up to 2 humanoids.
Condition: Hold Person
Duration: 10 turns
Spell save DC Wisdom saving throw
- Affected entity can't Move or take Actions, Bonus Actions, or Reactions.
- Attacks against the entity are always Critical Hits if the attacker is within
Range: 3 m / 10 ft.
- Attacks against the entity automatically succeed Attack Roll.
- Affected entity automatically fails all Strength and Dexterity
Saving throws.
- At the end of each turn, the affected entity makes a Wisdom
Saving throw. On a successful save, the condition is removed.
How to learn
Classes:
- Class level 6: Way of the Four Elements
Notes
- Unlike with an upcast , the targets of a level 9 Clench of the North Wind do not need to be distinct. This means a single target can be chosen twice which forces it to make two initial saves. However, on subsequent turns, it will only need to succeed one saving throw to remove the effect since multiple instances of the effect do not stack.