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Dagger +1: Difference between revisions

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(Template:WeaponPage now uses simpler "weapon actions" list property instead of free-form "actions" property.)
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{{WeaponPage
{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Dagger PlusOne Icon.png
| image = Dagger PlusOne Icon.png
| controller icon = Dagger PlusOne Unfaded.png
| icon = Dagger PlusOne Unfaded Icon.png
| uid = WPN_HUM_Dagger_A_1
| uuid = 1eab180b-5bf9-48ea-aece-7ba20d1deb78
| description =  
| description =  
| quote = This dagger's handle is smooth and light, its jagged blade sharpened into a thin, cruel edge.
| quote = This dagger's handle is smooth and light, its jagged blade sharpened into a thin, cruel edge.
Line 11: Line 14:
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d4 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d4 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Piercing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Piercing
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =
| finesse = yes
| finesse = yes
| heavy =  
| heavy =  
| light = yes
| light = yes
| loading =
| loading =  
| reach =
| reach =  
| thrown = yes
| thrown = yes
| can't dual wield =
| can't dual wield =  
| dippable = yes
| dippable = yes
| weight kg = 0.45
| weight kg = 0.45
| weight lb = 0.9
| weight lb = 0.9
| price = 300
| price = 40
| weapon actions = Piercing Strike
| weapon actions = Piercing Strike
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = Sold by any trader using the [[Magic Melee Weapon Trader Table#Traders|magic melee table]]
* This weapon can be bought from these traders:
* On a small hill overlooking the barn at the [[Blighted Village]], stuck into a piece of meat roasting over a campfire
** [[Dammon]] in the [[Druid Grove]]
| notes = A [[Strength]], [[Intelligence]], or [[Sleight of Hand]] check is required to remove the dagger from the piece of meat.
** [[Roah Moonglow]] in the [[Shattered Sanctum]]
** [[Brem]] in the [[Zhentarim Hideout]] after completing [[Find the Missing Shipment]]
}}
}}
== External links ==
* {{FRWiki|Dagger|long}}
[[Category:Sources of Piercing damage]]

Latest revision as of 09:37, 2 December 2024

Dagger +1 image

Dagger +1 is an uncommon, lightly enchanted (+1) variant of the Daggers family of weapons. It is a simple melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training. Its design lends itself well to be thrown at enemies as a projectile.

Description Icon.png

This dagger's handle is smooth and light, its jagged blade sharpened into a thin, cruel edge.

Properties

Damage
Details
Daggers Daggers
Rarity: Uncommon
Enchantment: + 1
 One-Handed
Finesse Finesse
Light (weapon property) Light
Thrown Thrown
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 0.45 kg / 0.9 lb
Price: 40 gp
UID WPN_HUM_Dagger_A_1
UUID 1eab180b-5bf9-48ea-aece-7ba20d1deb78

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Piercing Strike Piercing Strike ()

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Where to find

Notes

A Strength, Intelligence, or Sleight of Hand check is required to remove the dagger from the piece of meat.

External links[edit | edit source]