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Tenacity: Difference between revisions
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m (Taylan moved page Tenacity to Tenacity (Weapon Action)) |
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{{ | {{hatnote|For the passive feature, see [[Tenacity (passive feature)]].}} | ||
| | {{Weapon action page | ||
| weapon types = Greatclubs | | name = Tenacity | ||
| description = When you miss an attack, deal {{DamageType|Bludgeoning}} damage equal to your [[Ability | | image = Tenacity.webp | ||
| controller icon = Tenacity Icon.webp | |||
| icon = Tenacity Unfaded Icon.webp | |||
| weapon types = Flails, Morningstars, Greatclubs, Mauls | |||
| description = When you miss an attack, deal {{DamageType|Bludgeoning}} damage equal to your [[Strength]] [[Ability scores#Ability score modifiers|modifier]] anyway (minimum of 1). | |||
| damage = 0 | |||
| damage modifier = Strength | |||
| damage type = Bludgeoning | |||
| cost = reaction | |||
}} | }} | ||
[[Category:Sources of Bludgeoning damage]] |
Latest revision as of 04:01, 30 June 2024
For the passive feature, see Tenacity (passive feature).
Tenacity is a weapon action available to characters proficient in and wielding a flail, morningstar, greatclub, or maul in their main hand.
Description
When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
Properties
- Cost
- Reaction
- Damage
How to learn
Granted by wielding the following weapon types with proficiency: