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'''Animate Dead''' is a [[Spells#3rd Level Spells|Level 3]] Necromancy Spell. This spell allows spellcasters to animate a corpse to create an undead servant.
{{Feature page
| type = spell
| uid = Target_AnimateDead
| level = 3
| school = Necromancy
| summary = This spell allows spellcasters to animate a corpse to create an undead servant.
| description = Animate a corpse to create an undead servant while not in combat.
| warning = {{Prereq|The target must be a Medium or Small corpse.}}
| cost = action, spell3
| range m = 3
| higher levels =
* When the spell is cast at 4th Level, raise up to 3 [[Animate Dead: Skeleton Squad|Skeletons]] or [[Animate Dead: Zombie Batallion|Zombies]] instead of 1.
* When the spell is cast at 5th Level, raise a [[Animate Dead: Ghoul|Ghoul]] or [[Animate Dead: Flying Ghoul|Flying Ghoul]].
* When the spell is cast at 6th Level, raise up to 3 [[Animate Dead: Ghoul Pack|Ghouls]] or [[Animate Dead: Flying Ghoul Flock|Flying Ghouls]] instead of 1.
| variants = Animate Dead: Skeleton, Animate Dead: Zombie, Animate Dead: Skeleton Squad, Animate Dead: Zombie Batallion, Animate Dead: Ghoul, Animate Dead: Flying Ghoul, Animate Dead: Ghoul Pack, Animate Dead: Flying Ghoul Flock
| classes = Cleric, Wizard
| class learns at level 5 = Cleric, Wizard, Circle of the Spores:Circle Spell, Warlock:via [[Pact of the Tome]] once per long rest, Death Domain
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| class learns at level 9 = Oathbreaker:Oath Spell
| class learns at level 10 = Bard:via [[Magical Secrets]]
| notes =
* Each individual caster can only have one active instance of this spell at once, no matter which version was used. Casting it again while an undead is already active will dismiss the previous one.
* Wizards with the Necromancy School subclass can raise an additional undead for each level and version of the spell.
* None of these summoned Undead have melee weapons, so they are not affected by Aura of Hate from Oathbreaker Paladin.
* A Sorcerer may apply [[Metamagic: Twinned Spell|Twinned Spell]] on a casting of Animate Dead from a Scroll, but only one creature will be raised; the other will be immediately destroyed as if the caster had cast two instances, thus wasting Sorcery Points in the process.
| video = Animate Dead Visuals.mp4
}}


[[Category:Spells]][[Category:Level 3 Spells]][[Category:Necromancy Spells]]
== External links ==
 
[[File:Animate Dead Icon.png|thumb|240x240px|{{AbilityInfobox
| title = <div style="font-size:105%; font-family:Georgia;">''"Animate a corpse to create an undead servant while not in combat. The target must be a medium or small corpse."''</div>
----
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slot Icon.png|frameless|upright=0.1]] '''Level 3 Spell Slot'''</div>
----
| Range = 3m / 10ft
| School = Necromancy
| Concentration = None
| Class = [[Cleric]], [[Wizard]]
|Duration=Until Long Rest}}]]
 
==Description==
Animate a corpse to create an undead servant while not in combat.
 
The target must be a medium or small corpse.
==Properties==
{{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slot Icon.png|frameless|upright=0.1]] Level 3 Spell Slot}}
 
''Available to level 5 [[Cleric]] and [[Wizard]].''
*Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 3m / 10ft}}
*Duration: {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Until Long Rest}}
*Select variant:
**[[File:Animate Dead Skeleton Icon.png|frameless|25x25px]] [[Animate Dead#Skeleton|Animate Dead: Skeleton]]
**[[File:Animate Dead Zombie Icon.png|frameless|25x25px]] [[Animate Dead#Zombie|Animate Dead: Zombie]]
 
==List Of Summoned Undead==
===[[File:Animate Dead Skeleton Icon.png|frameless|35x35px]] Skeleton===
----
[[File:AnimateDead Skeleton.png|left|frameless|160x160px]]
Summon a Skeleton that focuses on ranged weaponry. The Skeleton is armed with a [[Shortbow]] and has a [[Proficiency Bonus]] of +2.
 
{{DamageInfo|count=1|die=6|plus=2|type=Piercing}}
 
The Summoned Skeleton has an [[Armour Class]] of 10, and <code><span style="color:mediumturquoise">17 Hit Points</span></code>.
{| class="wikitable" style="text-align: center; min-width: 300px;"
|+Summon Skeleton Stats
|-
!Strength!!Dexterity!!Constitution
|-
|10||14||8
|-
!Intelligence!!Wisdom!!Charisma
|-
|6||8||5
|}
{| class="wikitable"
|+Resistances
! colspan="2" |Type
|-
|{{C|[[File:Bludgeoning_Damage_Icon.png|frameless|upright=0.1]]}}Bludgeoning
|Vulnerable
|-
|{{C|[[File:Poison Damage Icon.png|frameless|upright=0.1]]}}Poison
|Immune
|}
{{clear}}
===[[File:Animate Dead Zombie Icon.png|frameless|35x35px]]  Zombie===
----
[[File:AnimateDead Zombie.png|left|frameless|160x160px]]
Summon a Zombie that specialises in melee combat. The Zombie has an unarmed attack that can inflict targets with the Crawling Gnaw Condition. The Zombie has a [[Proficiency Bonus]] of +2.
 
{{DamageInfo|count=2|die=6|plus=3|type=Bludgeoning}}
 
The Summoned Zombie has an [[Armour Class]] of 8, and  <code><span style="color:mediumturquoise">22 Hit Points</span></code>.
{| class="wikitable" style="text-align: center; min-width: 300px;"
|+Summon Zombie Stats
|-
!Strength!!Dexterity!!Constitution
|-
|16||6||16
|-
!Intelligence!!Wisdom!!Charisma
|-
|3||6||5
|}
{| class="wikitable" role="presentation"
|[[File:Crawling Gnaw Placeholder.jpg|frameless|25x25px]]<b> Crawling Gnaw</b>
|-
|{{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 1 Turn}}
*Target is inflicted with zombie mucus. If the affected entity dies before the infection wears off, it will temporarily rise as a Newborn Zombie.
*Newborn Zombies are statistically the same as the Summoned Zombie, except that they only have<code><span style="color:mediumturquoise">10 Hit Points</span></code>.
*Newborn Zombies born of Crawling Gnaw cannot last. They take by<code><span style="color:#66cc66">1 Necrotic</span></code>damage per turn.
*Newborn Zombies will follow the original Summoned Zombie.
|}
{| class="wikitable"
|+Resistances
! colspan="2" |Type
|-
|{{C|[[File:Poison Damage Icon.png|frameless|upright=0.1]]}}Poison
|Immune
|}
{{clear}}
== Visuals ==
[[File:Animate Dead Visuals.mp4]]
 
== External Links ==
* {{FRWiki|Animate dead|long}}
* {{FRWiki|Animate dead|long}}

Latest revision as of 02:24, 9 February 2025

Animate Dead.webp
Animate Dead is a level 3 necromancy spell. This spell allows spellcasters to animate a corpse to create an undead servant.

Description

Animate a corpse to create an undead servant while not in combat.

The target must be a Medium or Small corpse.

Properties

Cost
Action +  Level 3 Spell Slot
Details
 Range: 3 m / 10  ft
UID Target_AnimateDead

At higher levels

Variants

How to learn

Classes:

Notes

  • Each individual caster can only have one active instance of this spell at once, no matter which version was used. Casting it again while an undead is already active will dismiss the previous one.
  • Wizards with the Necromancy School subclass can raise an additional undead for each level and version of the spell.
  • None of these summoned Undead have melee weapons, so they are not affected by Aura of Hate from Oathbreaker Paladin.
  • A Sorcerer may apply Twinned Spell on a casting of Animate Dead from a Scroll, but only one creature will be raised; the other will be immediately destroyed as if the caster had cast two instances, thus wasting Sorcery Points in the process.

Visuals

External links[edit | edit source]