Ad placeholder

Shillelagh: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
(Reformatted prior inclusion of Ironwood Club.)
 
(16 intermediate revisions by 14 users not shown)
Line 1: Line 1:
{{ up to date | 2023-08-15 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Shillelagh
| name = Shillelagh
| image = Shillelagh Icon.png
| image = Shillelagh.webp
| level = cantrip
| level = cantrip
| school = Transmutation
| school = Transmutation
| ritual =
| ritual =  
| classes = Druid
| classes = Druid
| class learns at level 1 = Druid
| class learns at level 1 = Druid, Nature Domain:Domain Spell
| class learns at level 2 =
| class learns at level 2 =  
| races =
| races =  
| race learns at level 1 =
| race learns at level 1 =  
| race learns at level 2 =
| race learns at level 2 =  
| granted by feats = Magic Initiate: Druid
| summary = It imbues the caster's weapon with nature power.
| summary = It imbues the caster's weapon with nature power.
| description = Imbue your [[Quarterstaff|Staff]] or [[Club]] with nature's power. It becomes [[Shillelagh (Condition)|magical]], deals {{DieIcon|d8|Physical}} {{DamageText|1d8 + [[Ability Score Modifier|Wisdom Modifier]]|Bludgeoning}} damage, and you use your [[Ability Score Modifier|Wisdom Modifier]] for {{Attack Roll}}s.
| description = {{Prereq|Quarterstaff or Club Required.}}
| action type = bonus
 
| attack roll =
Your [[Quarterstaves|staff]] or [[Clubs|club]] becomes magical: it deals {{DieIcon|d8|Physical}} {{DamageText|1d8 + [[Ability Score Modifier|Wisdom Modifier]]|Bludgeoning}} damage, and uses your [[Ability Score Modifier|Spellcasting Ability]] for {{Attack Roll}}s.
| damage =
| cost = bonus
| damage modifier =
| attack roll =  
| damage type =
| damage =  
| damage save =
| damage modifier =  
| damage save effect =
| damage type =  
| damage per =
| damage save =  
| extra damage =
| damage save effect =  
| damage per =  
| extra damage =  
| extra damage modifier =  
| extra damage modifier =  
| extra damage type =
| extra damage type =  
| extra damage save =
| extra damage save =  
| extra damage save effect =
| extra damage save effect =  
| extra damage per =
| extra damage per =  
| concentration =
| concentration =  
| range = self
| range = self
| range m =
| range m =  
| range ft =
| range ft =  
| aoe =
| aoe =  
| aoe m =
| aoe m =  
| aoe ft =
| aoe ft =  
| condition = Shillelagh
| condition = Shillelagh
| condition duration = 10
| condition duration = 10
| condition save =
| condition save =  
| area =
| area =  
| area category =
| area category =  
| area shape =
| area shape =  
| area range m =
| area range m =  
| area range ft =
| area range ft =  
| area duration =
| area duration =  
| area turn start damage =
| area turn start damage =  
| area turn start damage type =
| area turn start damage type =  
| area turn start damage save =
| area turn start damage save =  
| area turn start damage save effect =
| area turn start damage save effect =  
| area turn end damage =
| area turn end damage =  
| area turn end damage type =
| area turn end damage type =  
| area turn end damage save =
| area turn end damage save =  
| area turn end damage save effect =
| area turn end damage save effect =  
| area condition =
| area condition =  
| area condition 2 =
| area condition 2 =  
| area condition 3 =
| area condition 3 =  
| area condition 4 =
| area condition 4 =  
| higher levels =
| higher levels =  
| notes =
| notes = * If learned via [[Magic Initiate: Druid]], despite listing Wisdom as its casting ability in the tooltip, it will use the casting ability of the class that acquired the feat for both damage and attack rolls. i.e., taking the feat at 4th level in Bard will cause it to use Charisma.
| video =
* [[Martial Arts: Dextrous Attacks]] will override Shillelagh, causing attacks to use the Dexterity modifier even when Wisdom is higher.
* The enchanted weapon can be unequiped but not thrown or otherwise removed from the inventory.
* The [[Ironvine Shield]] provides a retaliatory damage effect when the wielder is hit with a melee attack while holding a weapon that has had this spell cast on it.
* The [[Ironwood Club]] deals an additional {{DamageText|1d4 |Bludgeoning}} damage through {{Cond|Ironwood Harmony}} if Shillelagh is cast on it.
* Shillelagh has two incantations: '''Canto Te''', Latin for "I enchant you", and '''Para Bellum''', Latin for "prepare for war".
| video =  
}}
}}
== External Links ==
* {{FRWiki|Shillelagh|long}}

Latest revision as of 14:35, 31 October 2024

Shillelagh.webp

Shillelagh is a cantrip (Transmutation). It imbues the caster's weapon with nature power.

Description

Quarterstaff or Club Required.

Your staff or club becomes magical: it deals D8 Physical.png 1d8 + Wisdom ModifierDamage TypesBludgeoning damage, and uses your Spellcasting Ability for Attack rolls.

Properties

Cost
Bonus action
Details
 Range: Self

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Shillelagh

Shillelagh Shillelagh

Duration: 10 turns

Creature's weapon is magical and deals D8 Physical.png 1d8Damage TypesBludgeoning damage. Attack rolls use the wielder's Spellcasting Ability Modifier.

How to learn

Classes:

Feats:

Notes

  • If learned via Magic Initiate: Druid, despite listing Wisdom as its casting ability in the tooltip, it will use the casting ability of the class that acquired the feat for both damage and attack rolls. i.e., taking the feat at 4th level in Bard will cause it to use Charisma.
  • Martial Arts: Dextrous Attacks will override Shillelagh, causing attacks to use the Dexterity modifier even when Wisdom is higher.
  • The enchanted weapon can be unequiped but not thrown or otherwise removed from the inventory.
  • The Ironvine Shield provides a retaliatory damage effect when the wielder is hit with a melee attack while holding a weapon that has had this spell cast on it.
  • The Ironwood Club deals an additional 1d4 Damage TypesBludgeoning damage through Ironwood Harmony Ironwood Harmony if Shillelagh is cast on it.
  • Shillelagh has two incantations: Canto Te, Latin for "I enchant you", and Para Bellum, Latin for "prepare for war".

External Links[edit | edit source]