| class learns at level 1 = Bard, Sorcerer, Wizard
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| races =
| summary = It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.
| summary = It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.
| description = Slow the rate of descent of allied creatures. Grants [[Damage_Types#Immunity|Immunity]] to falling damage.
| description = You and nearby allies gain [[Damage_Types#Immunity|Immunity]] to [[Falling damage]].
| action type = bonus
| cost = bonus, spell1
| range = self
| range = self
| aoe = radius
| aoe = radius
| aoe m = 9
| aoe m = 9
| aoe ft = 30
| ritual = yes
| condition = Feather Fall
| condition = Feather Fall
| condition duration = 10
| condition duration = 10
| notes = * {{Class|Draconic Bloodline}} of Silver (Cold) Ancestry learns this spell automatically.
| classes = Bard, Sorcerer, Wizard
* Also granted by {{SmallIcon|Mystra's Grace Icon.png}} [[Mystra's Grace]].
| class learns at level 1 = Bard, Sorcerer, Wizard, Draconic Bloodline:Silver/Cold Ancestry
| class learns at level 3 = Arcane Trickster, Eldritch Knight
* This effect also prevents being knocked {{Cond|Prone}} when falling from heights of greater than {{dist|m=8}}.
| video = Feather Fall Visuals.mp4
| video = Feather Fall Visuals.mp4
}}
}}
== External Links ==
* {{FRWiki|Feather fall|long}}
Latest revision as of 06:52, 5 February 2025
Feather Fall is a level 1 transmutation spell. It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.