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{{User:Crashaholic/ActionTemplate
{{Feature page
| description = Possibly pulls a target within 9m toward you or knocks it Prone.
| type = action
| image = Action_Monk_WaterWhip.png
| summary = '''{{PAGENAME}}''' is an action that allows a [[Way of the Four Elements]] monk to either knock a target prone, or pull it closer.
| summary = '''PAGENAME''' is an {{action}} that allows a {{class|Monk}} who follows the {{SmIconLink|Four Elements Icon.png|Way of the Four Elements}} to either knock a target prone, or pull a target towards them.
| description = Possibly pulls a target {{dist|m=9}} toward you or knocks it {{Cond|Prone}}.
| cost = action, 2{{User:Tc/Ki}}s
| damage = 3d10
| damage = {{DamageInfo|3d10|Bludgeoning}}
| damage type = Bludgeoning
| range = {{Distance|m=9|ft=_}}
| cost = action, ki:2
| save = DEX
| save = DEX
| additional = Can be casted as:
| save dc = weapon action
* {{SmIconLink|Action_Monk_WaterWhip_Prone.png|Water Whip (Prone)}}
| on save = Target still takes half damage but no other effects
* {{SmIconLink|Action_Monk_WaterWhip_Pull.png|Water Whip (Pull)}}
| range m = 9
| higherlevels =
| higher levels = At level 9 with {{SAI|Improved Elemental Casting}}, the damage increases to {{Damage inline| 4d10 | Bludgeoning}}.
| learns =
| uid = Target_WaterWhip:The normal version accessible through Way of the Four Elements,
| notes =
Target_WaterWhip_Umberlee:Version used by Allandra Grey that does not used Ki points or grant a bonus unarmed strike
| spell flags = DisableBlood, IsHarmful, IsLinkedSpellContainer
| variants = Water Whip: Knock Prone, Water Whip: Pull
| grants = Martial Arts: Bonus Unarmed Strike
| class learns at level 3 = Way of the Four Elements
| notes =
* Along with {{SAI|Fangs of the Fire Snake}} (which uses an unarmed attack roll), this is the only other Way of Four Elements abilities that scales with Strength or Dexterity rather than Wisdom.
* Since this uses weapon action DC, [[Heightened Manoeuvre]] from the {{RarityItem|Gauntlets of the Warmaster}} will apply. Conversely, bonuses to spell save DC such as [[Lay Bare Their Weakness]] from the {{RarityItem|Hat of Uninhibited Kushigo}} {{em|will not}} apply.
| bugs =
* The combat log will incorrectly show the DC calculation as the base DC + Wisdom modifier + proficiency bonus, but the resulting DC will still be based on the higher of the character's Dexterity or Strength modifier.
}}
}}

Latest revision as of 00:41, 6 March 2025

Water Whip.webp
Water Whip is an action that allows a Way of the Four Elements monk to either knock a target prone, or pull it closer.

Description

Possibly pulls a target 9 m / 30 ft toward you or knocks it Prone Prone.

Properties

Cost
Action + 2 Ki Points
Damage: 3~30
Details
DEX Save (Weapon action DC) (On Save: Target still takes half damage but no other effects)
 Range: 9 m / 30  ft

At higher levels

At level 9 with Improved Elemental Casting Improved Elemental Casting, the damage increases to 4d10Damage TypesBludgeoning.

Technical details

UIDs
Target_WaterWhip
The normal version accessible through Way of the Four Elements
Target_WaterWhip_Umberlee
Version used by Allandra Grey that does not used Ki points or grant a bonus unarmed strike

Variants

Grants:

How to learn

Classes:

Notes

Bugs

  • The combat log will incorrectly show the DC calculation as the base DC + Wisdom modifier + proficiency bonus, but the resulting DC will still be based on the higher of the character's Dexterity or Strength modifier.