Ad placeholder

Melf's Acid Arrow: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
(16 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{SpellPage
{{SpellPage
| name = Melf's Acid Arrow
|name = Melf's Acid Arrow
| image = Melf's Acid Arrow Icon.png
|image = Melf's Acid Arrow.webp
| level = 2
|level = 2
| school = Evocation
|school = Evocation
| ritual =
|ritual =  
| classes = Wizard, Eldritch Knight
|classes = Wizard
| class learns at level 3 = Wizard
|class learns at level 3 = Wizard, Circle of the Land:Swamp
| class learns at level 7 = Eldritch Knight  
|class learns at level 7 = Eldritch Knight
| races =
|class learns at level 8 = Arcane Trickster
| race learns at level 1 =
|races =  
| race learns at level 2 =
|race learns at level 1 =  
| summary = This spell allows spellcasters to shoot a magical arrow that deals {{DamageColor|Acid|Acid}} damage to a target on impact and at the end of its next turn.  
|race learns at level 2 =  
| description = Shoot a green arrow that bursts in a spray of acid. Deals {{DamageText|4d4|Acid}} damage immediately and {{DamageText|2d4|Acid}} damage at the end of the target's next turn.
|summary = This spell allows spellcasters to shoot a magical arrow that deals {{DamageColor|Acid|Acid}} damage to a target on impact and at the end of its next turn.
|description = Shoot a green arrow that bursts in a spray of acid. Deals {{DamageText|4d4|Acid}} damage immediately and {{DamageText|2d4|Acid}} damage at the end of the target's next turn.


If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.  
If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.
| action type = action
|cost = action, spell2
| attack roll =
|attack roll = yes
| damage = 4d4
|damage = 4d4
| damage modifier =
|damage type = Acid
| damage type = Acid
|range = ranged
| damage save =
|condition = Melf's Acid Arrow
| damage save effect =
|condition duration = 1
| damage per =
|area = Acid
| extra damage = 2d4
|area range m = 2
| extra damage modifier =
|area range ft = 7
| extra damage type = Acid
|higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|2d4|Acid}} damage ({{DamageText|1d4|Acid}} on impact and at the end of target's turn) for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| extra damage save =
|granted by items = Markoheshkir:Short Rest, Melf's First Staff:Long Rest
| extra damage save effect =
|notes = The incantation for Melf's Acid Arrow is '''Dissolvē''', the Latin command "dissolve!"
| extra damage per =
|video = Melf's Acid Arrow Visuals.mp4
| concentration =
| range = ranged
| range m =
| range ft =
| aoe =
| aoe m =
| aoe ft =
| condition =
| condition duration =
| condition save =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = When the spell is cast at 3rd Level or higher, the spell's damage increases by an extra {{DamageText|2d4|Acid}} damage ({{DamageText|1d4|Acid}} on impact and at the end of target's turn) for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.  
| variants =
| notes = * {{Class|Circle of the Land}}s who choose the Swamp Land at level 5 learn this spell automatically.
| video = Melf's Acid Arrow Visuals.mp4
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Melf's acid arrow|long}}
* {{FRWiki|Melf's acid arrow|long}}
[[Category:Sources of Acid damage]]

Latest revision as of 21:29, 24 October 2024

Melf's Acid Arrow.webp

Melf's Acid Arrow is a level 2 evocation spell. This spell allows spellcasters to shoot a magical arrow that deals Acid damage to a target on impact and at the end of its next turn.

Description

Shoot a green arrow that bursts in a spray of acid. Deals 4d4Damage TypesAcid damage immediately and 2d4Damage TypesAcid damage at the end of the target's next turn.

If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.

Properties

Cost
Action + Level 2 Spell Slot
Damage
D4 Acid.png 4d4 (4~16) Damage TypesAcid
Details
Attack roll
 Range: 18 m / 60 ft
Creates Area: Acid

At higher levels

Upcast: Casting this spell at a higher level deals an extra 2d4Damage TypesAcid damage (1d4Damage TypesAcid on impact and at the end of target's turn) for each Spell Slot Level above 2nd.

Condition: Melf's Acid Arrow

Melf's Acid Arrow Melf's Acid Arrow

Duration: 1 turn

  • Affected entity takes 2d4Damage TypesAcid damage at the end of their turn.

Area: Acid

Acid Acid

AoE: 2 m / 7 ft (UNKNOWN SHAPE)

Reduces Armour Class Armour Class by 2.

Type: Surface

Condition: Acid

Acid Acid

How to learn

Classes:

Granted by the following items:

Notes

The incantation for Melf's Acid Arrow is Dissolvē, the Latin command "dissolve!"

Visuals

External Links[edit | edit source]