| class learns at level 11 = Druid, Sorcerer, Wizard
| summary = Deals radiant damage to enemies in a line, blinds, and allows recasting without a spell slot.
| granted by items = The Blood of Lathander:Long Rest
| description = A beam of brilliant light sears and blinds all creatures in its path. Until the spell ends, you can recast Sunbeam without expending a spell slot.
| summary = This spell allows spellcasters to project a beam of light, Blinding and dealing Radiant damage to everything in its path. You can then use {{SAI|Recast Sunbeam}} on subsequent turns without expending a Spell Slot.
| action type = action
| description = A beam of brilliant light sears and {{Cond|Blinded|Blinds}} all creatures in its path.
| extra description = Until the spell ends, you can recast Sunbeam without expending a [[Spell Slot|spell slot]].
| cost = action, spell6
| damage = 6d8
| damage = 6d8
| damage type = Radiant
| damage type = Radiant
| damage save = Constitution
| concentration = yes
| damage save effect = half
| save = CON
| range =
| on save = Targets still take half damage.
| range m = 18
| range ft = 54
| aoe = line
| aoe = line
| aoe m = 18
| aoe m = 18
| aoe ft = 54
| aoe ft = 60
| condition = Blinded
| condition = Blinded
| condition duration = 10
| condition duration = 10
| condition save = Constitution
| condition save = Constitution
| condition dc = caster
| condition2 = Sunbeam
| condition2 duration = 10
| notes = * The incantation for Sunbeam is '''Incendē''', the Latin command "set on fire/inflame!"
* This spell creates a beam of light from the caster out to a distance of {{Distance|m=18|ft=60}}. The beam is {{Distance|m=2.5|ft=8}} wide.
* {{SAI|Recast Sunbeam}} is a "granted" spell. Granted spells are issued to the caster after casting the original, and can be [[:Category:Recastable_spells|recast]] without spending another spell slot as long as {{Concentration}} is not broken. Granted spells such as this are not directly tied to the casters' repertoire of known spells (i.e., their spellbook icon in the game). Therefore, if a granted spell is cast when multiclassing, subsequent recasts (in this case, {{SAI|Recast Sunbeam}}) use the spellcasting modifier of the most recently acquired spellcasting class rather than the spellcasting modifier that was used for the initial casting of Sunbeam. In this case, it may result in an unexpectedly low spell save DC.
| video = Sunbeam Visuals.mp4
}}
}}
== External links ==
* {{FRWiki|Sunbeam|long}}
[[Category:Recastable spells]]
[[Category:Sources of Radiant damage]]
Latest revision as of 17:41, 10 February 2025
Sunbeam is a level 6 evocation spell. This spell allows spellcasters to project a beam of light, Blinding and dealing Radiant damage to everything in its path. You can then use Recast Sunbeam on subsequent turns without expending a Spell Slot.
Description
A beam of brilliant light sears and Blinds all creatures in its path.
Until the spell ends, you can recast Sunbeam without expending a spell slot.
The incantation for Sunbeam is Incendē, the Latin command "set on fire/inflame!"
This spell creates a beam of light from the caster out to a distance of 18 m / 60 ft. The beam is 2.5 m / 8 ft wide.
Recast Sunbeam is a "granted" spell. Granted spells are issued to the caster after casting the original, and can be recast without spending another spell slot as long as Concentration is not broken. Granted spells such as this are not directly tied to the casters' repertoire of known spells (i.e., their spellbook icon in the game). Therefore, if a granted spell is cast when multiclassing, subsequent recasts (in this case, Recast Sunbeam) use the spellcasting modifier of the most recently acquired spellcasting class rather than the spellcasting modifier that was used for the initial casting of Sunbeam. In this case, it may result in an unexpectedly low spell save DC.