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Cure Wounds: Difference between revisions

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{{ up to date | 2023-08-19 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Feature page
{{SpellPage
| type = spell
| name = Cure Wounds
| uid = Target_CureWounds
| image = Cure Wounds Icon.png
| level = 1
| level = 1
| school = Evocation
| school = Evocation
| classes = Bard, Cleric, Druid, Paladin, Ranger
| class learns at level 1 = Bard, Cleric, Druid
| class learns at level 2 = Paladin, Ranger
| summary = This spell allows spellcasters to heal allies with divine magic through touch.
| summary = This spell allows spellcasters to heal allies with divine magic through touch.
| description = Heal a creature you can touch.
| description = {{DamageColor|Healing|Heal}} a creature you can touch.
 
| warning = {{Prereq|No effect on undead and constructs.}}
{{SmallIcon|Prerequisite Icon.png}} No effect on undead and constructs.  
| damage = 1d8 + spell mod
| action type = action
| attack roll =
| damage = 1d8
| damage modifier = Spellcasting
| damage type = Healing
| damage type = Healing
| damage save =
| cost = action, spell1
| damage save effect =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| concentration =
| range = melee
| range = melee
| range m =
| higher levels = [[Upcasting]]: Heals an additional {{DamageText|1d8|Healing}} for each spell slot level above 1st.
| range ft =
| spell flags = HasHighGroundRangeExtension, HasVerbalComponent, IsMelee, IsSpell
| aoe =
| classes = Bard, Cleric, Druid, Paladin, Ranger
| aoe m =
| class learns at level 1 = Bard, Cleric, Druid, Life Domain:Domain Spell
| aoe ft =
| class learns at level 2 = Paladin, Ranger
| condition =
| granted by feats = Magic Initiate: Bard, Magic Initiate: Cleric, Magic Initiate: Druid
| condition duration =
| notes = The incantation for Cure Wounds is ''Te Curo'', Latin for "I cure you".
| condition save =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: Heals an additional {{DamageText|1d8|Healing}} per level.
| notes =
| video = Cure Wounds Visuals.mp4
| video = Cure Wounds Visuals.mp4
}}
}}


== External Links ==
== External links ==
* {{FRWiki|Cure wounds|long}}
* {{FRWiki|Cure wounds|long}}
[[Category:Sources of healing]]

Latest revision as of 02:48, 23 February 2025

Cure Wounds.webp
Cure Wounds is a level 1 evocation spell. This spell allows spellcasters to heal allies with divine magic through touch.

Description

Heal a creature you can touch.

No effect on undead and constructs.

Properties

Cost
Action +  Level 1 Spell Slot
Healing: 1~8 + modifiers
Details
 Melee: 1.5 m / 5  ft

At higher levels

Upcasting: Heals an additional 1d8hit points for each spell slot level above 1st.

Technical details

UID
Target_CureWounds

How to learn

Classes: Granted by features:

Notes

The incantation for Cure Wounds is Te Curo, Latin for "I cure you".

Visuals

External links[edit | edit source]