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Helldusk Boots: Difference between revisions

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{{ up to date | 2023-08-24 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{EquipmentPage
{{EquipmentPage
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage -->
| image = Helldusk Boots Icon.png
| image = Helldusk Boots Icon.png
| description = The {{very rare|Helldusk Boots}} are a very rare pair of [[Boots]] that allow the wearer to replenish one [[Bardic Inspiration]] charge once per long rest.
| controller icon = Helldusk Boots Unfaded.png
| icon = Helldusk Boots Unfaded Icon.png
| description = The {{very rare|Helldusk Boots}} are a very rare pair of [[Boots]] that allows the wearer to ignore [[Difficult Terrain]], and to use a [[reaction]] to succeed on a [[Saving Throw]]. It also grants the [[Hellcrawler]] bonus action.
| quote = No ore takes better to being forged than the infernal iron of Avernus, where the archdevil Zariel presides.
| quote = No ore takes better to being forged than the infernal iron of Avernus, where the archdevil Zariel presides.
| type = Boots
| type = Boots
Line 10: Line 10:
| weight lb = 4
| weight lb = 4
| price = 450
| price = 450
| special =
| uid = MAG_Infernal_Metal_Boots
* '''Steadfast:''' You cannot be forcibly moved by a foe's spells or actions, and you ignore the effects of [[Difficult Terrain]].
| uuid = bc82f909-ade5-4ada-9b94-cec7ca1d4a68
* '''Infernal Evasion:''' When you fail a {{SavingThrow}}, you may use your [[reaction]] to succeed instead.
| passives = Steadfast, Infernal Evasion
* '''{{SmIconLink|Hellcrawler Icon.png|Hellcrawler}}:''' Teleport to an area and deal {{DamageText|2d8|Fire}} damage where you land. The impact blast spreads in a 3m / 10ft zone.
| special =
| where to find =  
{{SpellAction|Hellcrawler}}
* Found in a locked Gilded Chest {{Coords|-32|219}} on the top floor of [[Wyrm's Rock Fortress]] in [[Wyrm's Crossing]].
| where to find = Found in a locked Gilded Chest on the top floor.
| where to find location = Wyrm's Rock Fortress
| where to find x = -32
| where to find y = 219
| notes = * It is not specifically pointed out but these boots also make you immune to Prone, from both surfaces and enemy actions.
* Taking this item after [[Enver Gortash|Gortash]]'s coronation makes Gortash and all Steel Watchers on this floor permanently hostile.
* If Gortash's deal has been taken and the party has killed Orin, taking this item does not permanently make everyone hostile.
* Taking this item before the coronation or before Gortash leaves the throne room does not turn anyone hostile.
}}
}}
[[Category:Sources of Fire damage]]
==Gallery==
<gallery heights="400">
Helldusk boots dyed.png|[[Dye]]d variations
</gallery>

Latest revision as of 20:54, 20 August 2024

Helldusk Boots image

The Helldusk Boots are a very rare pair of Boots that allows the wearer to ignore Difficult Terrain, and to use a reaction to succeed on a Saving Throw. It also grants the Hellcrawler bonus action.

Description Icon.png

No ore takes better to being forged than the infernal iron of Avernus, where the archdevil Zariel presides.

Properties

  • Boots Boots
  • Rarity: Very Rare
  •  Weight: 2 kg / 4 lb
  • Price: 450 gp
  • UID MAG_Infernal_Metal_Boots
    UUID bc82f909-ade5-4ada-9b94-cec7ca1d4a68

Special

The wearer of this item gains:

Hellcrawler Hellcrawler ()
Teleport to an area and deal 2d8Damage TypesFire damage where you land. The impact blast spreads in a 3m / 10ft zone. ( Recharge: Short rest.)
Steadfast
You cannot be forcibly moved by a foe's spells or actions, and you ignore the effects of Difficult Terrain Difficult Terrain.
Infernal Evasion
When you fail a Saving throw, you may use your Reaction to succeed instead.

Where to find

Notes

  • It is not specifically pointed out but these boots also make you immune to Prone, from both surfaces and enemy actions.
  • Taking this item after Gortash's coronation makes Gortash and all Steel Watchers on this floor permanently hostile.
  • If Gortash's deal has been taken and the party has killed Orin, taking this item does not permanently make everyone hostile.
  • Taking this item before the coronation or before Gortash leaves the throne room does not turn anyone hostile.

Gallery[edit | edit source]