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{{ up to date | 2023-08-30 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Feature page
 
| type = spell
{{SpellPage
| uid = Zone_Sunbeam
| name = Sunbeam
| image = Spell Evocation Sunbeam.png
| level = 6
| level = 6
| school = Evocation
| school = Evocation
| ritual =
| summary = This spell allows spellcasters to project a beam of light, Blinding and dealing Radiant damage to everything in its path. You can then use {{SAI|Recast Sunbeam}} on subsequent turns without expending a Spell Slot.
| classes = Druid, Sorcerer, Wizard
| description = A beam of brilliant light sears and {{Cond|Blinded|Blinds}} all creatures in its path.
| class learns at level 11 = Druid, Sorcerer, Wizard
| extra description = Until the spell ends, you can recast Sunbeam without expending a [[Spell Slot|spell slot]].
| class learns at level 2 =
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows spellcasters to project a beam of light, Blinding and dealing Radiant damage to everything in its path. It can then be recast on subsequent turns without expending a Spell Slot.
| description = A beam of brilliant light sears and [[Blinded (Condition)|Blinds]] all creatures in its path.
 
{{Duration|10}}
 
For the duration of the spell, Sunbeam can be recast using an {{Action|action}}, but without expending a [[Spells#Spell Slots|Spell Slot]].
| action type = action
| attack roll =
| damage = 6d8
| damage = 6d8
| damage modifier =
| damage type = Radiant
| damage type = Radiant
| damage save = Constitution
| cost = action, spell6
| damage save effect = half
| save = CON
| damage per =
| on save = Targets still take half damage.
| extra damage =
| aoe = line
| extra damage modifier =
| aoe m = 18
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration = yes
| concentration = yes
| range = self
| spell flags = HasSomaticComponent, HasVerbalComponent, IsConcentration, IsHarmful, IsSpell
| range m =
| grants = Recast Sunbeam
| range ft =
| condition 1 = Blinded
| aoe = Line
| condition 1 dc = caster
| aoe m = 18
| condition 1 duration = 10
| aoe ft = 60
| condition 1 save = Constitution
| condition = Blinded
| condition 2 = Sunbeam
| condition duration = 10
| condition 2 duration = 10
| condition save = Constitution
| classes = Druid, Sorcerer, Wizard
| area =
| class learns at level 11 = Druid, Sorcerer, Wizard
| area category =
| granted by items = The Blood of Lathander:Long Rest
| area shape =
| notes =
| area range m =
* The incantation for Sunbeam is '''Incendē''', the Latin command "set on fire/inflame!"
| area range ft =
* This spell creates a beam of light from the caster out to a distance of {{dist|m=18}}. The beam is {{dist|m=2.5}} wide.
| area duration =
* {{SAI|Recast Sunbeam}} is a "granted" spell. Granted spells are issued to the caster after casting the original, and can be [[:Category:Recastable_spells|recast]] without spending another spell slot as long as {{Concentration}} is not broken. Granted spells such as this are not directly tied to the casters' repertoire of known spells (i.e., their spellbook icon in the game). Therefore, if a granted spell is cast when multiclassing, subsequent recasts (in this case, {{SAI|Recast Sunbeam}}) use the spellcasting modifier of the most recently acquired spellcasting class rather than the spellcasting modifier that was used for the initial casting of Sunbeam. In this case, it may result in an unexpectedly low spell save DC.
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: This spell cannot be cast at a higher level.
| variants =
| notes = * Granted by {{SmallIcon|The Blood of Lathander Icon.png}} {{Legendary|The Blood of Lathander}}. {{Recharge|Long Rest}}
* This spell creates a beam of light from the caster out to a distance of {{Distance|m=18|ft=60}}. The beam is {{Distance|m=2.5|ft=8}} wide.
| video = Sunbeam Visuals.mp4
| video = Sunbeam Visuals.mp4
}}
}}
== External Links ==
 
== External links ==
* {{FRWiki|Sunbeam|long}}
* {{FRWiki|Sunbeam|long}}
[[Category:Recastable spells]]
[[Category:Sources of Radiant damage]]

Latest revision as of 23:46, 26 February 2025

Sunbeam.webp
Sunbeam is a level 6 evocation spell. This spell allows spellcasters to project a beam of light, Blinding and dealing Radiant damage to everything in its path. You can then use Recast Sunbeam Recast Sunbeam on subsequent turns without expending a Spell Slot.

Description

A beam of brilliant light sears and Blinds Blinds all creatures in its path.

Until the spell ends, you can recast Sunbeam without expending a spell slot.

Properties

Cost
Action +  Level 6 Spell Slot
Damage: 6~48
Details
CON Save (On Save: Targets still take half damage.)
AoE: 18 m / 60 ft (Line)
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Technical details

Grants:

Condition: Blinded

Blinded Blinded

Duration: 10 turns

Spell save DC  Constitution saving throw

Condition: Sunbeam

Sunbeam Sunbeam

Duration: 10 turns

Constitution saving throw

How to learn

Classes:

Granted by items:

Notes

  • The incantation for Sunbeam is Incendē, the Latin command "set on fire/inflame!"
  • This spell creates a beam of light from the caster out to a distance of 18 m / 60 ft. The beam is 2.5 m / 8 ft wide.
  • Recast Sunbeam Recast Sunbeam is a "granted" spell. Granted spells are issued to the caster after casting the original, and can be recast without spending another spell slot as long as Concentration Concentration is not broken. Granted spells such as this are not directly tied to the casters' repertoire of known spells (i.e., their spellbook icon in the game). Therefore, if a granted spell is cast when multiclassing, subsequent recasts (in this case, Recast Sunbeam Recast Sunbeam) use the spellcasting modifier of the most recently acquired spellcasting class rather than the spellcasting modifier that was used for the initial casting of Sunbeam. In this case, it may result in an unexpectedly low spell save DC.

Visuals

External links[edit | edit source]