{{ up to date | 2023-08-30 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Sunbeam
| name = Sunbeam
| image = Spell Evocation Sunbeam.png
| image = Sunbeam.webp
| level = 6
| level = 6
| school = Evocation
| school = Evocation
| ritual =
| classes = Druid, Sorcerer, Wizard
| classes = Druid, Sorcerer, Wizard
| class learns at level 11 = Druid, Sorcerer, Wizard
| class learns at level 11 = Druid, Sorcerer, Wizard
| class learns at level 2 =
| granted by items = The Blood of Lathander:Long Rest
| races =
| summary = This spell allows spellcasters to project a beam of light, Blinding and dealing Radiant damage to everything in its path. You can then use {{SAI|Recast Sunbeam}} on subsequent turns without expending a Spell Slot.
| race learns at level 1 =
| description = A beam of brilliant light sears and {{Cond|Blinded|Blinds}} all creatures in its path.
| race learns at level 2 =
| extra description = Until the spell ends, you can recast Sunbeam without expending a [[Spell Slot|spell slot]].
| summary = This spell allows spellcasters to project a beam of light, Blinding and dealing Radiant damage to everything in its path. It can then be recast on subsequent turns without expending a Spell Slot.
| cost = action, spell6
| description = A beam of brilliant light sears and [[Blinded (Condition)|Blinds]] all creatures in its path.
{{Duration|10}}
For the duration of the spell, Sunbeam can be recast using an {{Action|action}}, but without expending a [[Spells#Spell Slots|Spell Slot]].
| action type = action
| attack roll =
| damage = 6d8
| damage = 6d8
| damage modifier =
| damage type = Radiant
| damage type = Radiant
| damage save = Constitution
| damage save effect = half
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration = yes
| concentration = yes
| range = self
| save = CON
| range m =
| on save = Targets still take half damage.
| range ft =
| aoe = line
| aoe = Line
| aoe m = 18
| aoe m = 18
| aoe ft = 60
| aoe ft = 60
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| condition duration = 10
| condition duration = 10
| condition save = Constitution
| condition save = Constitution
| area =
| condition dc = caster
| area category =
| condition2 = Sunbeam
| area shape =
| condition2 duration = 10
| area range m =
| notes = * The incantation for Sunbeam is '''Incendē''', the Latin command "set on fire/inflame!"
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: This spell cannot be cast at a higher level.
| variants =
| notes = * Granted by {{SmallIcon|The Blood of Lathander Icon.png}} {{Legendary|The Blood of Lathander}}. {{Recharge|Long Rest}}
* This spell creates a beam of light from the caster out to a distance of {{Distance|m=18|ft=60}}. The beam is {{Distance|m=2.5|ft=8}} wide.
* This spell creates a beam of light from the caster out to a distance of {{Distance|m=18|ft=60}}. The beam is {{Distance|m=2.5|ft=8}} wide.
* {{SAI|Recast Sunbeam}} is a "granted" spell. Granted spells are issued to the caster after casting the original, and can be [[:Category:Recastable_spells|recast]] without spending another spell slot as long as {{Concentration}} is not broken. Granted spells such as this are not directly tied to the casters' repertoire of known spells (i.e., their spellbook icon in the game). Therefore, if a granted spell is cast when multiclassing, subsequent recasts (in this case, {{SAI|Recast Sunbeam}}) use the spellcasting modifier of the most recently acquired spellcasting class rather than the spellcasting modifier that was used for the initial casting of Sunbeam. In this case, it may result in an unexpectedly low spell save DC.
| video = Sunbeam Visuals.mp4
| video = Sunbeam Visuals.mp4
}}
}}
== External Links ==
== External links ==
* {{FRWiki|Sunbeam|long}}
* {{FRWiki|Sunbeam|long}}
[[Category:Recastable spells]]
[[Category:Sources of Radiant damage]]
Latest revision as of 17:41, 10 February 2025
Sunbeam is a level 6 evocation spell. This spell allows spellcasters to project a beam of light, Blinding and dealing Radiant damage to everything in its path. You can then use Recast Sunbeam on subsequent turns without expending a Spell Slot.
Description
A beam of brilliant light sears and Blinds all creatures in its path.
Until the spell ends, you can recast Sunbeam without expending a spell slot.
The incantation for Sunbeam is Incendē, the Latin command "set on fire/inflame!"
This spell creates a beam of light from the caster out to a distance of 18 m / 60 ft. The beam is 2.5 m / 8 ft wide.
Recast Sunbeam is a "granted" spell. Granted spells are issued to the caster after casting the original, and can be recast without spending another spell slot as long as Concentration is not broken. Granted spells such as this are not directly tied to the casters' repertoire of known spells (i.e., their spellbook icon in the game). Therefore, if a granted spell is cast when multiclassing, subsequent recasts (in this case, Recast Sunbeam) use the spellcasting modifier of the most recently acquired spellcasting class rather than the spellcasting modifier that was used for the initial casting of Sunbeam. In this case, it may result in an unexpectedly low spell save DC.