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Bardic Inspiration: Difference between revisions
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{{ | {{Confused with|Inspiration}} | ||
{{See also|Combat Inspiration|Improved Bardic Inspiration}} | |||
{{ActionPage | |||
| summary = '''Bardic Inspiration''' is a [[Bard]] passive feature and class action. This ability allows a Bard to inspire their allies and influence the outcome of their rolls. At level 5 and onwards this feature is replaced with '''Improved Bardic Inspiration''' in the UI. | |||
| description = Inspire an ally to go beyond their capabilities with your performance. They can add a {{InfoBlob|{{DieIcon|d6|Physical}}+1d6}} bonus to their next {{Attack Roll}}, {{Ability Check}}, or {{Saving Throw}}. | |||
| image = Bardic Inspiration.webp | |||
| cost = bonus, bardin | |||
| concentration = | |||
| damage = | |||
| damage2 = | |||
| recharge = | |||
| duration = | |||
| condition = Bardic Inspiration | |||
| condition duration = Until Long Rest | |||
| condition save = | |||
| range = | |||
| range m = 18 | |||
| range ft = 60 | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| save = | |||
| additional = | |||
| higher levels = When the Bard reaches Level 5, the bonus increases to {{InfoBlob|{{DieIcon|d8|Physical}}+1d8}} | |||
When the Bard reaches Level 10, the bonus increases to {{InfoBlob|{{DieIcon|d10|Physical}}+1d10}} | |||
| class learns at level 1 = Bard | |||
| granted by feats = | |||
| notes = Helping [[Alfira]] at the end of Act 2 allows the use of the unique Improved Bardic Inspiration class action once per long rest. This functions as normal Bardic Inspiration but uses a d12. | |||
}} | |||
==Items that interact with Bardic Inspiration== | |||
*{{MdRarityItem|Blazer of Benevolence}}: When you inspire an ally using Bardic Inspiration, you gain 4 temporary hit points. | |||
*{{MdRarityItem|Boots of Brilliance}}: Play your instrument to restore one of your Bardic Inspiration slots (Recharge: Long Rest). | |||
*{{MdRarityItem|Cap of Curing}}: When you inspire an ally using Bardic Inspiration, they also regain 1d6 hit points. | |||
*{{MdRarityItem|Wondrous Gloves}}: Your Armour Class increases by 1. In addition, if you have Bardic Inspiration, you gain 1 more use of it. | |||
{{BardNavbox}} | |||
* {{ | |||
Latest revision as of 07:18, 29 July 2024
Bardic Inspiration is a Bard passive feature and class action. This ability allows a Bard to inspire their allies and influence the outcome of their rolls. At level 5 and onwards this feature is replaced with Improved Bardic Inspiration in the UI.
Description
Inspire an ally to go beyond their capabilities with your performance. They can add a +1d6 bonus to their next Attack roll, Ability check, or Saving throw.
Properties
- Cost:
- Bonus action + Bardic Inspiration Charge
- Details:
- Range: 18 m / 60 ft
At Higher Levels
When the Bard reaches Level 5, the bonus increases to +1d8
When the Bard reaches Level 10, the bonus increases to +1d10
Condition: Bardic Inspiration
Duration: Until Long rest
- Can use Bardic Inspiration to add a +1d6 bonus to the next Attack roll, Ability check, or Saving throw.
- Bonus depends on originating Bard's level
Grants:
- +1d6 bonus to the next Ability check. (Toggleable Passive Feature):
- +1d6 bonus to the next Saving throw. (Reaction):
- +1d6 bonus to the next Attack roll. (Reaction):
How to learn
Classes:
- Class level 1: Bard
Notes
Helping Alfira at the end of Act 2 allows the use of the unique Improved Bardic Inspiration class action once per long rest. This functions as normal Bardic Inspiration but uses a d12.
Items that interact with Bardic Inspiration[edit | edit source]
- Blazer of Benevolence: When you inspire an ally using Bardic Inspiration, you gain 4 temporary hit points.
- Boots of Brilliance: Play your instrument to restore one of your Bardic Inspiration slots (Recharge: Long Rest).
- Cap of Curing: When you inspire an ally using Bardic Inspiration, they also regain 1d6 hit points.
- Wondrous Gloves: Your Armour Class increases by 1. In addition, if you have Bardic Inspiration, you gain 1 more use of it.