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Stunning Strike (Melee): Difference between revisions
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{{Hatnote|For the unarmed version, see [[Stunning Strike (Unarmed)]].}} | |||
{{ActionPage | {{ActionPage | ||
|image = | |image = Stunning Strike Melee.webp | ||
|summary = '''Stunning Strike (Melee)''' is a | |summary = '''Stunning Strike (Melee)''' is a [[Monk]] weapon action. It allows a monk to possibly Stun a target with a melee weapon attack. | ||
|description = Spend a {{R|ki}} to deal | |description = Spend a {{R|ki}} to deal normal weapon damage and possibly {{Cond|Stunned|Stun}} the target. | ||
|cost = ki | |cost = action | ||
|damage = | |hit cost = ki | ||
|damage = weapon | |||
|damage type = Weapon | |||
|attack roll = yes | |attack roll = yes | ||
|range = melee | |range = melee | ||
|save = CON | |save = CON | ||
|condition = Stunned | |condition = Stunned | ||
|condition save = CON | |||
|condition duration = 1 | |condition duration = 1 | ||
|variants = | |condition dc = weapon action | ||
|variants = | |||
|class learns at level 5 = Monk | |class learns at level 5 = Monk | ||
|notes = * The {{Saving throw}} for this attack is rolled against the attacker's [[Difficulty Class#Weapon Action DC|weapon action DC]] given by: | |||
:{{InfoBlob|1=Weapon action DC = 8 + [[Proficiency Bonus]] + [[Strength]] or [[Dexterity]] modifier}} | |||
* The DC in the tooltip incorrectly shows the [[Difficulty Class#Spellcasting DC|Spellcasting DC]] which is determined by the [[Wisdom]] modifier instead. | |||
}} | }} |
Latest revision as of 08:44, 29 July 2024
For the unarmed version, see Stunning Strike (Unarmed).
Stunning Strike (Melee) is a Monk weapon action. It allows a monk to possibly Stun a target with a melee weapon attack.
Description
Spend a Ki Point to deal normal weapon damage and possibly the target.
Properties
- Cost:
- Action
- Cost on hit:
- Ki Point
- Damage:
- Normal weapon damage
- Details:
- Attack roll
- Melee: 1.5 m / 5 ft
- CON Save
Condition: Stunned
Duration: 1 turn
Weapon action DC Constitution saving throw
- Cannot move or take Actions, Bonus actions, or Reactions.
- Affected creature automatically fails Strength and Dexterity saving throws.
- Removed by Freedom of Movement, Greater Restoration, Unshackling Strike.
How to learn
Classes:
- Class level 5: Monk
Notes
- The Saving throw for this attack is rolled against the attacker's weapon action DC given by:
- Weapon action DC = 8 + Proficiency Bonus + Strength or Dexterity modifier
- The DC in the tooltip incorrectly shows the Spellcasting DC which is determined by the Wisdom modifier instead.