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Stunning Strike (Unarmed)
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1d8 (1~8) + Strength or Dexterity modifier
Bludgeoning
Stunning Strike redirects here. For the armed version, see Stunning Strike (Melee).
Stunning Strike (Melee) is a Monk weapon action. It allows a monk to possibly Stun a target with an unarmed strike.
Description
Spend a Ki Point to deal normal unarmed damage and possibly the target.
Properties
- Cost:
-
Action
- Cost on hit:
-
Ki Point
- Damage:
-
1d6 (1~6) + Strength or Dexterity modifier
Bludgeoning
- Details:
-
Attack roll
-
Melee: 1.5 m / 5 ft
-
CON Save
At Higher Levels
Damage at Monk level 9:![D8 Bludgeoning.png](/w/images/thumb/8/8a/D8_Physical.png/26px-D8_Physical.png)
![Damage Types](/w/images/thumb/7/7d/Bludgeoning_Damage_Icon.png/25px-Bludgeoning_Damage_Icon.png)
Condition: Stunned
Duration: 1 turn
Weapon action DC Constitution saving throw
- Cannot move or take
Actions,
Bonus actions, or
Reactions.
- Affected creature automatically fails
Strength and Dexterity saving throws.
- Removed by Freedom of Movement, Greater Restoration, Unshackling Strike.
How to learn
Classes:
- Class level 5: Monk
Notes
- The
Saving throw for this attack is rolled against the attacker's weapon action DC given by:
- Weapon action DC = 8 + Proficiency Bonus + Strength or Dexterity modifier
- The DC in the tooltip incorrectly shows the Spellcasting DC which is determined by the Wisdom modifier instead.