Hellfire Greataxe: Difference between revisions

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{{ up to date | 2023-09-28 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{WeaponPage
{{WeaponPage
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Greataxe PlusTwo Icon.png
| image = Greataxe PlusTwo Icon.png <!-- A high-res image of the item. -->
| controller icon = Greataxe PlusTwo Unfaded.png
| description = {{Very rare|Hellfire Greataxe}} is a very rare [[Greataxes|Greataxe]] that deals additional {{DamageText||Fire}} damage, afflicts its wielder with {{SmIconLink|Heat Condition Icon.png|Heat (Condition)|Heat}} on each successful hit, and grants the [[Hellflame Cleave]] weapon action.
| icon = Greataxe PlusTwo Unfaded Icon.png
| seo description = Hellfire Greataxe is a very rare Greataxe that deals additional Fire damage, afflicts its wielder with Heat on each successful hit, and grants the Hellflame Cleave weapon action.
| description = {{Very rare|Hellfire Greataxe}} is a very rare [[Greataxes|greataxe]] that deals additional {{DamageColor|Fire|Fire}} damage, afflicts its wielder with [[Heat (Condition)|Heat]] on each successful hit, and grants the [[Hellflame Cleave]] weapon action.
| quote = <!-- In-game tooltip quote. -->
| seo description = Hellfire Greataxe is a very rare greataxe that deals additional Fire damage, afflicts its wielder with Heat on each successful hit, and grants the Hellflame Cleave weapon action.
Anything hit by this has the life expectancy of a glass hammer.
| quote = Anything hit by this has the life expectancy of a glass hammer.
| category = martial <!-- "martial" or "simple" -->
| category = martial
| melee or ranged = melee <!-- "melee" or "ranged" -->
| melee or ranged = melee
| handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" -->
| handedness = two-handed
| type = Greataxes <!-- One of [[Category:Weapon Types]]. Always plural! -->
| type = Greataxes
| rarity = very rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = very rare
| enchantment = +2 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +2
| damage = 1d12 + 2 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d12 + 2
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Slashing
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = 1d6 Fire
| extra damage = 1d6 Fire <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. -->
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. -->
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| finesse =
| heavy = yes
| heavy = yes
| light =
| weight kg = 3.15
| loading =
| weight lb = 6.3
| reach =
| price = 960
| thrown =
| can't dual wield =
| dippable = yes
| weight kg = 3.15 <!-- The weight in kg. -->
| weight lb = 6.3 <!-- The weight in in lb. -->
| price = 960 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). -->
| uid = MAG_WATCHER_Human_Greataxe
| uid = MAG_WATCHER_Human_Greataxe
| special = <!-- List of special features or abilities granted by the weapon. -->
| uuid = dd0e9fa2-e012-454d-9f2d-53c0a0776015
* '''Thermodynamo:''' Whenever you deal damage with this weapon, you gain 2 turns of {{SmIconLink|Heat Condition Icon.png|Heat (Condition)|Heat}}.
| passives = Thermodynamo
| weapon actions = Cleave, Lacerate, Prepare, Hellflame Cleave <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. -->
| special =
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| weapon actions = Cleave, Lacerate, Prepare
*Can be found in a chest in the Illusion section of [[Sorcerous Vault]], [[Sorcerous Sundries]].
| special weapon actions = Hellflame Cleave
**Once in the vault, upon finding the named doors, go through the "Silverhand" door and in the next area destroy the door labeled "Illusion" (trying to enter the door normally will not work). Through the door is the room with the chest {{Coords|366|941}}.
| where to find = [[Act Three]]: Looted from a Guilded Chest in the "Illusion" section of the [[Sorcerous Vault]], [[Sorcerous Sundries]].
| notes =
*Once in the vault, upon finding the named doors, go through the "Silverhand" door and in the next area destroy the door labeled "Illusion" (trying to enter the door normally will not work). Through the door is the room with the chest {{Coords|366|941}}.
*UUID: dd0e9fa2-e012-454d-9f2d-53c0a0776015
| notes = *This is one of very few non-[[Dippable]] weapons in the game, as its special property functions largely the same as being dipped in {{Area|Fire (surface)}}.
*It is not listed in-game, but '''Thermodynamo''' can only activate once per attack, even when hitting multiple targets with [[Cleave (Weapon Action)|Cleave]] or similar abilities.
| bugs = *BUG (since Hotfix #9): Despite the tooltip claiming that the Hellfire ignores fire immunity, it actually does not. As can be seen in the screenshot (https://i.imgur.com/3ETRA8B.png) the imp took no damage. Mousing over says "Damage roll: 6 (1d6 Fire) (Hellfire) = 6. damage: 6 - 6 Fire (Immune)" but that didn't show up in the screenshot. Fire resistance is correctly ignored by the Hellfire portion of the attack.
}}
}}
== Condition ==
[[Category:Sources of Slashing damage]]
<div class="bg3wiki-tooltip-box">
[[Category:Sources of Fire damage]]
{{Condition|Heat|duration=2}}
</div>

Latest revision as of 09:37, 6 May 2024

Hellfire Greataxe image

Hellfire Greataxe is a very rare greataxe that deals additional Fire damage, afflicts its wielder with Heat on each successful hit, and grants the Hellflame Cleave weapon action.

Description Icon.png
Anything hit by this has the life expectancy of a glass hammer.

Properties

Damage
D12 Slashing.png 1d12 + 2 (3~14) + Strength modifier Damage TypesSlashing damage
Extra damage
D6 Fire.png 1d6 (1~6) Damage TypesFire damage
Details
Greataxes Greataxes
Rarity: Very Rare
Enchantment: + 2
 Two-Handed
 Melee: 1.5 m / 5  ft
 Weight: 3.15 kg / 6.3 lb
Price: 960 gp
UID MAG_WATCHER_Human_Greataxe
UUID dd0e9fa2-e012-454d-9f2d-53c0a0776015

Special

The holder of this item gains:

  • Thermodynamo
    Whenever you deal damage with this weapon, you gain 2 turns of Heat Heat.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

  • Cleave Cleave ()
    Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
  • Lacerate Lacerate ()
    Slash at your target's vital points to make it Bleeding Bleed.
  • Prepare Prepare ()
    Spend 6 m / 20 ft of your movement to deal an additional [Strength modifier]Damage TypesPhysicalDRS damage (minimum 1) on each successful weapon attack for the rest of the turn.

Special weapon actions

This weapon also grants the following:

Where to find

Act Three: Looted from a Guilded Chest in the "Illusion" section of the Sorcerous Vault, Sorcerous Sundries.

  • Once in the vault, upon finding the named doors, go through the "Silverhand" door and in the next area destroy the door labeled "Illusion" (trying to enter the door normally will not work). Through the door is the room with the chest X: 366 Y: 941.

Notes

  • This is one of very few non-Dippable weapons in the game, as its special property functions largely the same as being dipped in Fire Fire.
  • It is not listed in-game, but Thermodynamo can only activate once per attack, even when hitting multiple targets with Cleave or similar abilities.

Bugs

  • BUG (since Hotfix #9): Despite the tooltip claiming that the Hellfire ignores fire immunity, it actually does not. As can be seen in the screenshot (https://i.imgur.com/3ETRA8B.png) the imp took no damage. Mousing over says "Damage roll: 6 (1d6 Fire) (Hellfire) = 6. damage: 6 - 6 Fire (Immune)" but that didn't show up in the screenshot. Fire resistance is correctly ignored by the Hellfire portion of the attack.