| summary = Ride the Winds is a unique [[Spells|Level 3 Transmutation Spell]] that can be cast when wearing [[Amulet of Windrider]]. It allows spellcasters to transform into a cloud.
| summary = Ride the Winds is a unique [[Spells|Level 3 Transmutation Spell]] that can be cast when wearing {{RarityItem|Amulet of Windrider}}. It allows spellcasters to transform into a cloud.
| description = Transform into a cloud, becoming [[Resistant]] to all damage, gains [[Advantage]] on [[Constitution]], [[Dexterity]], and [[Strength]] [[Saving Throws]], and becomes Tiny in size. While transformed, the target won't be able to attack, cast spells, or talk.
| description = Transform into a cloud, becoming [[Resistant]] to all damage, gains [[Advantage]] on [[Constitution]], [[Dexterity]], and [[Strength]] [[Saving Throws]], and becomes Tiny in size.
| image = Gaseous Form Icon.png
| warning = {{Prereq|While transformed, the target won't be able to attack, cast spells, or talk.}}
| image = Gaseous Form.webp
| controller icon = Gaseous Form Icon.webp
| icon = Gaseous Form Unfaded Icon.webp
| level = 3
| level = 3
| school = Transmutation
| school = Transmutation
| cost = action
| cost = action
| recharge = Long Rest
| concentration = Yes
| concentration = Yes
| condition = Gaseous Form
| condition = Gaseous Form
| condition duration = Until Long Rest
| condition duration = Until Long Rest
| granted by items = Amulet of Windrider
| granted by items = Amulet of Windrider
| no spell slot = Yes
| notes = * The description "fits through small openings" includes traveling to different regions by going through small openings (pipes, animal burrows, cat holes, etc.), but also includes moving through 'walls' with openings in them like prison bars and gates.
* As a cloud of mist, the ability to fly is also gained.
* Contrary to the tooltip, unarmed attacks can be made without losing the form. This deals only the base unarmed damage and may go undetected depending on a Stealth check.
The description "fits through small openings" includes traveling to different regions by going through small openings (pipes, animal burrows, cat holes, etc.), but also includes moving through 'walls' with openings in them like prison bars and gates.
As a cloud of mist, the ability to fly is also gained.
Contrary to the tooltip, unarmed attacks can be made without losing the form. This deals only the base unarmed damage and may go undetected depending on a Stealth check.