Ad placeholder
Create Water: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) No edit summary |
(Removed incorrect used of code template) |
||
(9 intermediate revisions by 4 users not shown) | |||
Line 4: | Line 4: | ||
| level = 1 | | level = 1 | ||
| school = Transmutation | | school = Transmutation | ||
| summary = This spell is a variant of {{SAI|Create or Destroy Water}} that allows spellcasters to conjure an area of water that rain from thin air and forms a water surface. Creatures standing in the area when the spell is cast will become {{Cond|Wet}}. | | summary = This spell is a variant of {{SAI|Create or Destroy Water}} that allows spellcasters to conjure an area of water that rain from thin air and forms a water surface. Creatures standing in the area when the spell is cast will become {{Cond|Wet}}. | ||
| description = Call forth rain. It extinguishes exposed flames and forms a | | description = Call forth rain. It extinguishes exposed flames and forms a {{Area|Water}} surface. | ||
| | | cost = action, spell1 | ||
| range m = 9 | | range m = 9 | ||
| range ft = 30 | | range ft = 30 | ||
Line 17: | Line 14: | ||
| condition = Wet | | condition = Wet | ||
| condition duration = 3 | | condition duration = 3 | ||
| area | | area = Water | ||
| area shape = Radius | | area shape = Radius | ||
| area range m = | | area range m = 4 | ||
| | | variant of = Create or Destroy Water | ||
| higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast a 2nd Level or higher, the area that you can create water increases by {{ | | higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast a 2nd Level or higher, the area that you can create water increases by {{dist|m=2}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | ||
| notes = | | notes = * The incantations for Create Water are '''Pluo''' ("Rain") and '''Aqua pura''' ("Pure water"). | ||
* A hidden character that is out-of-combat can cast this spell on in-combat characters without using an action. While casting the spell will unhide you and likely force you into combat, the character who Created this water will still have an action to use in the first turn of combat, as though they hadn't cast a spell. | |||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Create water|long}} | * {{FRWiki|Create water|long}} |
Latest revision as of 06:10, 22 November 2024
Create Water is a level 1 transmutation spell. This spell is a variant of that allows spellcasters to conjure an area of water that rain from thin air and forms a water surface. Creatures standing in the area when the spell is cast will become .
Description
Call forth rain. It extinguishes exposed flames and forms a Water surface.
Properties
- Cost
- Action + Level 1 Spell Slot
- Details
- Range: 9 m / 30 ft
- AoE: 4 m / 13 ft (Radius)
- Creates Area: Water
At higher levels
Upcast: When the spell is cast a 2nd Level or higher, the area that you can create water increases by 2 m / 7 ft for each Spell Slot Level above 1st.Condition: Wet
Area: Water
Water
AoE: 4 m / 13 ft (Radius)
Douses unprotected flames. Can be electrified or frozen.
- Type: Surface
How to learn
This spell is a variation of:
Notes
- The incantations for Create Water are Pluo ("Rain") and Aqua pura ("Pure water").
- A hidden character that is out-of-combat can cast this spell on in-combat characters without using an action. While casting the spell will unhide you and likely force you into combat, the character who Created this water will still have an action to use in the first turn of combat, as though they hadn't cast a spell.