Vampiric Touch is a [[Spell#3rd Level Spells|Level 3]] Necromancy spell. This spell allows spellcasters to call down lightning to hit all targets within range and effect.
{{Feature page
| type = spell
| uid = Target_VampiricTouch
| level = 3
| school = Necromancy
| summary = This spell allows spellcasters at melee range to siphon the life force of their target.
| description = Touch an enemy to siphon their life force and regain half as many [[Hit Points]].
| extra description = For 10 turns, you can use '''Vampiric Touch''' again without expending an additional [[Spells#Spell Slots|Spell Slot]].
| damage = 3d6
| damage type = Necrotic
| cost = action, spell3
| attack roll = yes
| range = melee
| concentration = yes
| higher levels = [[Upcasting]]: Casting this spell at a higher level deals an extra {{DamageText|1d6|Necrotic}} damage for each spell slot level above 3rd.
| condition = Vampiric Touch
| condition duration = 10
| classes = Warlock, Wizard
| class learns at level 10 = Bard:via [[Magical Secrets]]
| class learns at level 5 = Warlock, Wizard, Circle of the Land:Swamp, Death Domain
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| notes =
* {{Cond|Vampiric Touch}} is considered a "granted" condition not unlike that of a "granted" spell. Granted spells are issued to the caster after using the original, and can be [[:Category:Recastable_spells|used again]] without spending another spell slot as long as {{Concentration}} is not broken. This (10-turn) condition is not directly tied to the casters' repertoire of known spells (i.e., their spellbook icon in the game). Therefore, if a granted spell (or, in this case, a granted condition) is used when multiclassing, subsequent re-uses (in this case, {{Cond|Vampiric Touch}}) use the spellcasting modifier of the most recently acquired spellcasting class rather than the spellcasting modifier that was used for the initial casting of Vampiric Touch. In the case of this condition, it may result in an unexpectedly low chance to hit.
| title = <div style="font-size:105%; font-family:Georgia;">''"Touch an enemy to siphon their life force. You regain half as many [[Hit Points]] as the damage they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot."''</div>
*Can recast '''Vampiric Touch''' without expending a Spell Slot.
|}
==At Higher Levels==
When the spell is cast using a 4th Level spell slot or higher, damage increases by <code><span style="color:#66cc66">1d6 Necrotic</span></code> damage for each spell slot level above 3rd.
Latest revision as of 17:43, 10 February 2025
Vampiric Touch is a level 3 necromancy spell. This spell allows spellcasters at melee range to siphon the life force of their target.
Description
Touch an enemy to siphon their life force and regain half as many Hit Points.
For 10 turns, you can use Vampiric Touch again without expending an additional Spell Slot.
Vampiric Touch is considered a "granted" condition not unlike that of a "granted" spell. Granted spells are issued to the caster after using the original, and can be used again without spending another spell slot as long as Concentration is not broken. This (10-turn) condition is not directly tied to the casters' repertoire of known spells (i.e., their spellbook icon in the game). Therefore, if a granted spell (or, in this case, a granted condition) is used when multiclassing, subsequent re-uses (in this case, Vampiric Touch) use the spellcasting modifier of the most recently acquired spellcasting class rather than the spellcasting modifier that was used for the initial casting of Vampiric Touch. In the case of this condition, it may result in an unexpectedly low chance to hit.