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Garrotted (Condition): Difference between revisions
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HiddenDragon (talk | contribs) m (Added properties) |
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* Both the entity and the garrotter can't move until the condition ends. | * Both the entity and the garrotter can't move until the condition ends. | ||
* If the entity and the garrotter are forcibly moved more than {{Distance|m=5|ft=16.5}} apart, this condition ends. | * If the entity and the garrotter are forcibly moved more than {{Distance|m=5|ft=16.5}} apart, this condition ends. | ||
| stack id = SILENCED | |||
| stack priority = 2 | |||
| tick type = end | |||
| properties = InitiateCombat, BringIntoCombat | |||
| status groups = SG_Condition, SG_DropForNonMutingDialog, SG_Restrained | |||
}} | }} |
Latest revision as of 22:58, 8 May 2024
- Affected entity is being strangled by a garrotte. It is Silenced and takes 3d6Bludgeoning damage per turn.
- Both the entity and the garrotter can't move until the condition ends.
- If the entity and the garrotter are forcibly moved more than 5 m / 17 ft apart, this condition ends.
Properties
SILENCED
SG_Condition, SG_DropForNonMutingDialog, SG_Restrained
:: end of turn
: 2 :
Conditions with the same stack ID
Conditions with the stack ID SILENCED
, only one of these can be applied at the same time:
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