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Spirit Guardians: Difference between revisions

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**[[File:Spirit Guardians Icon.png|frameless|25x25px]] [[Spirit Guardians: Radiant]]
**[[File:Spirit Guardians Icon.png|frameless|25x25px]] [[Spirit Guardians: Radiant]]
**[[File:Spirit Guardians Icon.png|frameless|25x25px]] [[Spirit Guardians: Necrotic]]
**[[File:Spirit Guardians Icon.png|frameless|25x25px]] [[Spirit Guardians: Necrotic]]
*Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] Self}}
*Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] Self}}
*Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 3m / 10ft (Radius)}}
*Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 3m / 10ft (Radius)}}
*Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
*Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}

Revision as of 15:41, 16 July 2023

Spirit Guardians is a Level 3 Conjuration Spell. This spell allows spellcasters to call forth spirits to damage nearby targets and slow their movement.

"Call forth spirits to protect an area around you. Nearby enemies take 3d8 Radiant or 3d8 Necrotic damage per turn, and their Movement Speed is halved. On a successful save, target still takes half damage."

Action Icon.png Action Spell Slot Icon.png Level 3 Spell Slot

Range Self
Area of Effect 3m / 10ft (Radius)
School Conjuration
Concentration Required
Duration 10 Turns
Class Cleric

Description

Call forth spirits to protect an area around you.

Nearby enemies take 3d8 Radiant or 3d8 Necrotic damage per turn, and their Movement Speed is halved.

On a successful save, target still takes half damage.

Properties

Action Icon.png Action + Spell Slot Icon.png Level 3 Spell Slot

Available to level 5 Cleric.

At Higher Levels

When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8 Radiant or 1d8 Necrotic damage for each spell slot level above 3rd.