Spirit Guardians: Radiant
Jump to navigation
Jump to search
Spirit Guardians: Radiant is a variation of the Level 3 Conjuration Spell, Spirit Guardians. This variant of the spell deals Radiant
damage.

"Call forth spirits to protect an area around you. Nearby enemies take 3d8 Radiant damage per turn, and their Movement Speed is halved. On a successful save, target still takes half damage."
Damage | 3d8 |
---|---|
Damage Types | Radiant |
Range | Self |
Area of Effect | 3m / 10ft (Radius) |
School | Conjuration |
Saving Throw | Wisdom |
Concentration | Required |
Duration | 10 Turns |
Class | Cleric |
Description[edit | edit source]
Call forth spirits to protect an area around you.
Nearby enemies take 3d8 Radiant
damage per turn, and their Movement Speed is halved.
On a successful save, target still takes half damage.
Properties[edit | edit source]
Available to level 5 Cleric.
- Range:
Self
- Area of Effect:
3m / 10ft (Radius)
- Concentration:
Required
- Saving Throw:
Wisdom
![]() |
|
At Higher Levels[edit | edit source]
When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8 Radiant
damage for each spell slot level above 3rd.