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Charm Person: Difference between revisions

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* Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Wisdom]]}}
* Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Wisdom]]}}
{| role="presentation" class="wikitable"
{| role="presentation" class="wikitable"
| <strong>[[File:Charmed Condition Icon 3.png|frameless|upright=0.12]] Charmed</strong>
| <strong>[[File:Charmed Condition Icon.png|frameless|upright=0.12]] Charmed</strong>
|-
|-
| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}}
| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}}

Revision as of 14:08, 16 July 2023

Charm Person is a Level 1 Enchantment Spell. This spell allows spellcasters to temporary charm a humanoid creature.

"Magically Charm a humanoid that you can see. Once the spell ends, the creature knows it was Charmed and might accuse the spellcaster. Enemies have Advantage on Saving Throws against being Charmed."

Action Icon.png Action Spell Slot Icon.png Level 1 Spell Slot

Range 18m / 60ft
School Evocation
Saving Throw Wisdom
Concentration None
Condition Charmed
Duration 10 turns
Class Bard, Druid, Sorcerer, Warlock, Wizard

Description

Magically Charm a humanoid that you can see.

Once the spell ends, the creature knows it was Charmed and might accuse the spellcaster.

Enemies have Advantage on Saving Throws against being Charmed.

Properties

Action Icon.png Action + Spell Slot Icon.png Level 1 Spell Slot

Available to level 1 Bard, Druid, Sorcerer, Warlock and Wizard.

  • Range: Range Icon 2.png 18m / 60ft
  • Saving Throw: Saving Throw Icons.png Wisdom

At Higher Levels

When this spell is cast at 2nd Level or higher, you can charm an additional creature for each spell slots above 1st.