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Bulwark Rebuke: Difference between revisions
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| description = When a foe hits you with a melee attack, you can use your reaction, to knock it {{Cond|Prone}} unless they succeed a [[Dexterity]] [[Saving Throw]]. | | description = When a foe hits you with a melee attack, you can use your reaction, to knock it {{Cond|Prone}} unless they succeed a [[Dexterity]] [[Saving Throw]]. | ||
| cost = reaction | | cost = reaction | ||
| damage = 2d4 | |||
| damage type = Force | |||
| save = STR | |||
| save dc = caster | |||
| range = melee | | range = melee | ||
| granted by items = Viconia's Walking Fortress | | granted by items = Viconia's Walking Fortress |
Revision as of 19:34, 22 December 2023
Bulwark Rebuke is a reaction gained from the Rebuke of the Mighty passive feature that allows you to strike back at an enemy that hits you, dealing damage and knocking them .
Description
When a foe hits you with a melee attack, you can use your reaction, to knock it unless they succeed a Dexterity Saving Throw.
Properties
- Cost:
- Reaction
- Damage:
- 2d4 (2~8) Force
- Details:
- Melee: 1.5 m / 5 ft
- STR Save (Spell save DC)
Condition: Prone
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.