Ad placeholder
Ensnaring Strike: Difference between revisions
Jump to navigation
Jump to search
Jswiderski (talk | contribs) No edit summary |
HiddenDragon (talk | contribs) m (Updated save fields) |
||
Line 32: | Line 32: | ||
| extra damage per = | | extra damage per = | ||
| concentration = yes | | concentration = yes | ||
| save = STR | |||
| range = | | range = | ||
| range m = | | range m = |
Revision as of 20:51, 31 December 2023
Ensnaring Strike is a level 1 conjuration spell. This spell allows spellcasters to use weapon attacks to ensnare enemies with thorny vines and deal Piercing damage to them each turn.
Description
Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target.
Ensnared creatures cannot move and take 1d6Piercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
Properties
- Cost
- Action
- Cost on hit
- Bonus action + Level 1 Spell Slot
- Damage
- Normal weapon damage
- Details
- Attack roll
- STR Save
- Concentration
At higher levels
Upcast: Ensnared condition deals an extra 1d6Piercing damage per level.Variants
Condition: Ensnared
Duration: 10 turns
- Cannot move and takes 1d6Piercing damage per turn.
- Attack rolls against the creature have Advantage, while the creature's Attack Rolls and Dexterity Saving throws have Disadvantage.