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The Sparkle Hands: Difference between revisions

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| image = The Sparkle Hands Icon.png
| image = The Sparkle Hands Icon.png
| icon = The Sparkle Hands Unfaded Icon.png
| icon = The Sparkle Hands Unfaded Icon.png
| description = {{rare|The Sparkle Hands}} are a pair of rare [[Gloves]] that grant [[Lightning Charges]]  on unarmed attacks and provides  {{Advantage}} against metal constructs and armoured foes while charged.<!-- This is the first text that will appear on the page. Briefly describe what the item is and what makes it noteworthy. -->
| description = {{rare|The Sparkle Hands}} are a pair of rare [[Gloves]] that grant [[Lightning Charges]]  on unarmed attacks and provides  {{Advantage}} against metal constructs and armoured foes while charged.
| quote = 'Sometimes I just want to feel that spark,' Yrre the Sparkstruck said. 'Feel the lightning course through me.'
| quote = 'Sometimes I just want to feel that spark,' Yrre the Sparkstruck said. 'Feel the lightning course through me.'
| type = Gloves <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings -->
| type = Gloves
| proficiency = <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields -->
| rarity = rare  
| <!-- Following are Armour- and Shield-related properties -->
| armour class = <!-- Leave EMPTY for non-Armour, otherwise: the Armour Class value displayed on the armour's tooltip. -->
| armour class bonus = <!-- Leave EMPTY for non-Shields, otherwise: the bonus to AC granted by wearing this item, e.g.: +2, +3, +4 -->
| stealth disadvantage = <!-- Does this item grant disadvantage on stealth checks? LEAVE EMPTY if no! -->
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| <!-- Following are general properties, which should be filled in for ALL types of equipment. -->
| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| weight kg = 0.5
| weight kg = 0.5
| weight lb = 1
| weight lb = 1
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| uid = MAG_ChargedLightning_AbilityCheckBoost_Gloves
| uid = MAG_ChargedLightning_AbilityCheckBoost_Gloves
| uuid = a0bbe602-ffc1-45f1-9a09-de7d11575465
| uuid = a0bbe602-ffc1-45f1-9a09-de7d11575465
| special = <!-- List of special features, bonuses, or abilities granted by the item. -->
| special =  
* {{Passive|Conductive Strikes}}
* {{Passive|Conductive Strikes}}
* {{Passive|Effective Transmitter}}
* {{Passive|Effective Transmitter}}
| where to find = <!-- Describe where and how to obtain the item. -->
| where to find =  
Found in a wooden chest in the [[Sunlit Wetlands]] {{Coords|95|210}}.
Found in a wooden chest in the [[Sunlit Wetlands]] {{Coords|95|210}}.
| notes =  
| notes = *In earlier versions of the game these gloves also granted lightning charges on thrown attacks, this was fixed in Patch 5
}}
}}
[[Category:Sparkstruck Equipment]]
[[Category:Sparkstruck Equipment]]
[[Category:Sources of Lightning damage]]

Revision as of 09:27, 21 January 2024

Template:Up to date

The Sparkle Hands image

The Sparkle Hands are a pair of rare Gloves that grant Lightning Charges on unarmed attacks and provides Advantage Icon.png Advantage against metal constructs and armoured foes while charged.

Description Icon.png

'Sometimes I just want to feel that spark,' Yrre the Sparkstruck said. 'Feel the lightning course through me.'

Properties

  • Gloves Gloves
  • Rarity: Rare
  •  Weight: 0.5 kg / 1 lb
  • Price: 110 gp
  • UID MAG_ChargedLightning_AbilityCheckBoost_Gloves
    UUID a0bbe602-ffc1-45f1-9a09-de7d11575465

Special

The wearer of this item gains:

Conductive Strikes
On a hit with an unarmed attack, the wearer gains 2 Lightning Charges Lightning Charges.
Effective Transmitter
While imbued with Lightning Charges Lightning Charges, attacks against metal constructs and foes wearing metal armour gain Advantage Icon.png Advantage.

Where to find

Notes

  • In earlier versions of the game these gloves also granted lightning charges on thrown attacks, this was fixed in Patch 5