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Club of Hill Giant Strength: Difference between revisions

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(Added damage type category)
(patch 6 location change)
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| description = {{uncommon|Club of Hill Giant Strength}} is an uncommon [[Clubs|club]] that that raises the wearer's [[Strength]].
| description = {{uncommon|Club of Hill Giant Strength}} is an uncommon [[Clubs|club]] that that raises the wearer's [[Strength]].
| quote = Though this rotting chair leg doesn't look like much, every splinter vibrates with barely-contained power.
| quote = Though this rotting chair leg doesn't look like much, every splinter vibrates with barely-contained power.
| category = simple <!-- martial or simple -->
| category = simple
| melee or ranged = melee <!-- melee or ranged, duh -->
| melee or ranged = melee  
| handedness = one-handed <!-- one-handed, versatile, two-handed -->
| handedness = one-handed  
| type = Clubs <!-- One of [[Category:Weapon Types]]. Always plural. -->
| type = Clubs
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = uncommon
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d4  
| damage = 1d4 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Bludgeoning
| damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise this is the range in meters. -->
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise this is the range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =
| finesse =
| heavy =
| light = yes
| light = yes
| loading =
| reach =
| thrown =
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 0.9
| weight kg = 0.9
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| special =  
| special =  
* {{Passive|Splinters of a Giant's Might}}
* {{Passive|Splinters of a Giant's Might}}
| where to find = Found by breaking the [[Stool of Hill Giant Strength]] on the highest floor of [[Arcane Tower]], with [[Bernard]]. The stool is underneath the thatched roof section and is knocked over on its side. {{Coords|-30|-272}}<!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = Found by breaking the [[Stool of Hill Giant Strength]] on the highest floor of [[Arcane Tower]], with [[Bernard]]. The stool is underneath the thatched roof section in the furthest corner, standing upright. {{Coords|-26|-272}}
| notes = * Patch 1 changed the [[Strength]] increase from 15 to 19.  
| notes = * Patch 1 changed the [[Strength]] increase from 15 to 19.  
* Patch 6 adjusted it's location slightly, lifting it upright and moving it into the corner, it's initial location was replcaed with a generic stool.
}}
}}
[[Category:Strength Equipment]]
[[Category:Strength Equipment]]
[[Category:Sources of Bludgeoning damage]]
[[Category:Sources of Bludgeoning damage]]

Revision as of 08:44, 17 February 2024

Template:Up to date

Club of Hill Giant Strength image

Club of Hill Giant Strength is an uncommon club that that raises the wearer's Strength.

Description Icon.png

Though this rotting chair leg doesn't look like much, every splinter vibrates with barely-contained power.

Properties

Damage
Details
Clubs Clubs
Rarity: Uncommon
Enchantment: None
 One-Handed
Light (weapon property) Light
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 0.9 kg / 1.8 lb
Price: 65 gp
UID S_UND_StrengthChair_Leg
UUID 768010ce-dcfe-43bb-8398-2d681d4fa6eb

Special

The holder of this item gains:

Splinters of a Giant's Might
Increases Strength to 19.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Where to find

Notes

  • Patch 1 changed the Strength increase from 15 to 19.
  • Patch 6 adjusted it's location slightly, lifting it upright and moving it into the corner, it's initial location was replcaed with a generic stool.