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Wall of Thorns: Difference between revisions
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| name = Wall of Thorns | | name = Wall of Thorns |
Revision as of 15:45, 9 March 2024
Wall of Thorns is a level 6 conjuration spell. This spell allows spellcasters to conjure a wall of brambles, Entangling and damaging any creatures who are in the area, or trying to pass through.
Description
Create a wall of pliable, twisting thorns surrounded by Entangling vines. Creatures can move through the wall, but take 7d8Piercing damage per turn, their Movement Speed is quartered due to Difficult Terrain, and they may become .
Properties
- Cost
- Action + Level 6 Spell Slot
- Damage
- 7d8 (7~56) Piercing
- Details
- DEX Save (On Save: Targets still take half damage.)
- Range: 18 m / 60 ft
- Creates Area: Twisting Vines
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Area: Twisting Vines
Twisting Vines
Duration: 60 turns
Difficult terrain - movement speed is halved and creatures may become Entangled. Entangled creatures cannot move.
- Type: Surface
Condition: Entangled
- Cannot move.
- Attack rolls against the creature have Advantage, while the creature's Attack Rolls and Dexterity Saving throws have Disadvantage.
Condition: Difficult Terrain: Vines
- Movement speed halved.
How to learn
Classes:
- Class Level 11: Druid
Notes
- This spell creates a wall from the first targeted point to the second targeted point, a distance of up to 36 m / 120 ft. The wall is 4 m / 13 ft wide.
Bugs
- The in-game tooltip says the duration is 1 turn, but this is incorrect. The duration may be until Long Rest.