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Inquisitor's Might (Condition): Difference between revisions
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*Affected character's weapon attacks can {{SAI|Dazed (Condition)|Daze}} enemies for 1 turn. | *Affected character's weapon attacks can {{SAI|Dazed (Condition)|Daze}} enemies for 1 turn. | ||
| stack id =INQUISITORS_MIGHT| status groups =SG_RemoveOnRespec| tick type =start turn| notes = | | stack id =INQUISITORS_MIGHT| status groups =SG_RemoveOnRespec| tick type =start turn| notes = | ||
| condition = Dazed | |||
| condition duration = 1 | |||
}} | }} | ||
Latest revision as of 06:40, 25 September 2024
- Affected character's weapon attacks deal an additional + Ability Score Modifier
Radiant damage.
- Affected character's weapon attacks can enemies for 1 turn.
Properties
:: start of turn
Condition: Dazed
Duration: 1 turn
- Has
Disadvantage on Wisdom
Saving throws, can't take Reactions, and loses the Dexterity bonus to their
Armour Class.
- Removed if an ally Helps this creature.