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Wall of Thorns: Difference between revisions
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| race learns at level 2 = | | race learns at level 2 = | ||
| summary = This spell allows spellcasters to conjure a wall of brambles, Entangling and damaging any creatures who are in the area, or trying to pass through. | | summary = This spell allows spellcasters to conjure a wall of brambles, Entangling and damaging any creatures who are in the area, or trying to pass through. | ||
| description = Create a wall of pliable, twisting thorns surrounded by Entangling vines. Creatures can move through the wall, but take {{DamageText|7d8|Piercing}} damage per turn, their [[Movement Speed]] is quartered | | description = Create a wall of pliable, twisting thorns surrounded by {{Cond|Entangled|Entangling}} vines. | ||
| extra description = Creatures can move through the wall, but take {{DamageText|7d8|Piercing}} damage per turn, their [[Movement Speed]] is quartered. | |||
| bugs = * The in-game tooltip says the duration is 1 turn, but this is incorrect. The duration may be until [[Long Rest]]. | | bugs = * The in-game tooltip says the duration is 1 turn, but this is incorrect. The duration may be until [[Long Rest]]. | ||
| cost = action, spell6 | | cost = action, spell6 |
Revision as of 22:27, 27 April 2024
Wall of Thorns is a level 6 conjuration spell. This spell allows spellcasters to conjure a wall of brambles, Entangling and damaging any creatures who are in the area, or trying to pass through.
Description
Create a wall of pliable, twisting thorns surrounded by vines.
Creatures can move through the wall, but take 7d8Piercing damage per turn, their Movement Speed is quartered.
Properties
- Cost
- Action + Level 6 Spell Slot
- Damage
- 7d8 (7~56) Piercing
- Details
- DEX Save (On Save: Targets still take half damage.)
- Range: 18 m / 60 ft
- Creates Area: Twisting Vines
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Area: Twisting Vines
Twisting Vines
Duration: 60 turns
Difficult terrain - movement speed is halved and creatures may become Entangled. Entangled creatures cannot move.
- Type: Surface
Condition: Entangled
Spell save DC Strength saving throw
- Cannot move.
- Attack rolls against the creature have Advantage, while the creature's Attack Rolls and Dexterity Saving throws have Disadvantage.
Condition: Difficult Terrain: Vines
- Movement speed halved.
How to learn
Classes:
- Class Level 11: Druid
Notes
- This spell creates a wall from the first targeted point to the second targeted point, a distance of up to 36 m / 120 ft. The wall is 4 m / 13 ft wide.
Bugs
- The in-game tooltip says the duration is 1 turn, but this is incorrect. The duration may be until Long Rest.