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Trephination: Difference between revisions
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| weapons = Trepan (+1) | | weapons = Trepan (+1) | ||
| summary = '''Trephination''' is a [[weapon action]] that deals additional {{DamageType|Necrotic}} damage, and possibly inflicts {{Cond|Prone}} on the target. | | summary = '''Trephination''' is a [[weapon action]] that deals additional {{DamageType|Necrotic}} damage, and possibly inflicts {{Cond|Prone}} on the target. | ||
| description = Make a burr hole into an enemy's skull and | | description = Make a burr hole into an enemy's skull and possibly knock them {{cond|Prone}}. | ||
| cost = action | | cost = action | ||
| damage = weapon | | damage = weapon |
Latest revision as of 04:43, 23 November 2024
Trephination is a weapon action that deals additional Necrotic damage, and possibly inflicts on the target.
Description
Make a burr hole into an enemy's skull and possibly knock them .
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- + 1d6 (1~6) Necrotic
- Details
- Attack roll
- Range: Normal weapon range
- Recharge: Short rest
Condition: Prone
Duration: 2 turns
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Granted by the weapons:
Bugs
Due to a bug, the Trepan does not provide any of its weapon actions to the player.