Ad placeholder

Frightened (status group): Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(Added missing field)
m (Removed race template)
Line 18: Line 18:
* {{SAI|Heroism|w=30}}, 1st level [[Enchantment]] [[spell]]
* {{SAI|Heroism|w=30}}, 1st level [[Enchantment]] [[spell]]
* {{SAI|Heroes' Feast|w=30}}, 6th level [[Conjuration]] [[spell]]
* {{SAI|Heroes' Feast|w=30}}, 6th level [[Conjuration]] [[spell]]
*{{SAI|Nature's Ward|w=30}}, [[Circle of the Land]] [[Druid]] subclass feature. Only against elementals and fey.
* {{SAI|Nature's Ward|w=30}}, [[Circle of the Land]] [[Druid]] subclass feature. Only against elementals and fey.
*{{SAI|Brave|w=30}} ({{advantage}}), {{race|Halfling}} Racial Trait.
* {{SAI|Brave|w=30}} ({{advantage}}), [[Halfling]] Racial Trait.


*{{RarityItem|Cloth of Authority}}
* {{RarityItem|Cloth of Authority}}
*{{RarityItem|Cerebral Citadel Armour}}
* {{RarityItem|Cerebral Citadel Armour}}
* {{RarityItem|Sarevok's Horned Helmet}}
* {{RarityItem|Sarevok's Horned Helmet}}
==Ways to become frightened==
==Ways to become frightened==

Revision as of 06:59, 29 July 2024

This page is about the condition type. For the condition, see Frightened (Condition).

Condition Type Icon.png Frightened is a type of Condition. Frightened Frightened is the representative condition for the type. Conditions that inflict Frightened generally have the following effects:

Removal

Fright can be removed with the following:

Prevention

Fright can be prevented with the following:

Ways to become frightened

Condition Effects

Abjure Enemy: Frightened (Condition) Abjure Enemy: Frightened

Fearful (Condition) Fearful

Frightened (Condition) Frightened

Heartform Terror: Ceremorphosis (Condition) Heartform Terror: Ceremorphosis

  • Overcome with the fear they've turned into an illithid, the affected entity cannot move or take actions.
    Condition Type Icon.pngFrightened

Meenlock Fear (Condition) Meenlock Fear

Missing Pets (Condition) Missing Pets

Phantasmal Killer (Condition) Phantasmal Killer

  • Affected entity is haunted by its worst nightmares.

Unnerved (Condition) Unnerved

  • This entity cannot take actions as their courage has been stifled by a ghost.
    Condition Type Icon.pngFrightened