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Adamantine Mace: Difference between revisions
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| special = | | special = | ||
| weapon actions = Concussive Smash | | weapon actions = Concussive Smash | ||
| where to find = Can be forged with a {{RarityItem|Mace Mould}} and {{RarityItem|Mithral Ore}} | | where to find = Can be forged with a {{RarityItem|Mace Mould}} and {{RarityItem|Mithral Ore}} | ||
| where to find location = Adamantine Forge | | where to find location = Adamantine Forge | ||
| where to find x = -558 | | where to find x = -558 |
Revision as of 11:42, 19 November 2024
Adamantine Mace is a rare +1 Mace that automatically critical hits objects and ignores Resistance to Bludgeoning damage.
A nimble mace, heavy with the promise of broken bones.
Properties
- Damage
- 1d6 + 1 (2~7) + Strength modifier Bludgeoning
- Details
- Rarity: Rare
- Enchantment: + 1
- One-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 1.9 kg / 3.8 lb
- Price: 190 gp
-
UID
WPN_HUM_Mace_Adamantine_AUUID
df08ec01-52f0-4fdf-b5e7-4fa0970a480a
Special
The holder of this item gains:
- Diamondsbane
- If an adamantine weapon hits an object, the hit is always critical.
- Lethal Weapon
- This weapon ignores resistance to Bludgeoning damage.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
Where to find
- Adamantine Forge X: -558 Y: 230: Can be forged with a Mace Mould and Mithral Ore
Notes
- The Lethal Weapon passive applies to unarmed strikes made while it is equipped. The game does not allow most characters to make unarmed strikes while a melee weapon is equipped, but Monks can.