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Adamantine Mace
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Adamantine Mace is a rare +1 Mace that automatically critical hits objects and ignores Resistance to Bludgeoning damage.
Properties
- Damage
1d6 + 1 (2~7) + Strength modifier Bludgeoning
- Details
- Maces
- Rarity: Rare
- Enchantment: + 1
- One-Handed
- Dippable
- Consumable by Gale
- Melee: 1.5 m (5 ft)
- Weight: 1.9 kg (3.8 lb)
- Price: 190 gp
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UID
WPN_HUM_Mace_Adamantine_AUUID
df08ec01-52f0-4fdf-b5e7-4fa0970a480aStats
MAG_MeleeDebuff_AttackDebuff1_OnDamage_Mace
Special
The holder of this item gains:
- Diamondsbane
- If an adamantine weapon hits an object, the hit is always critical.
- Lethal Weapon
- This weapon ignores resistance to Bludgeoning damage.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Concussive Smash ()
- Hit an enemy with all your might to deal damage and possibly Daze them. ( Recharge: Short rest.)
Where to find
- Adamantine Forge X: -558 Y: 230: Forged with a Mace Mould and Mithral Ore
Notes
Notes included from Lethal Weapon (Bludgeoning):
- Lethal Weapon does not bypass immunity to Bludgeoning, only resistance.
- Lethal Weapon applies to Unarmed Strikes made while the weapon is equipped. Most characters cannot make Unarmed Strikes while a melee weapon is equipped in their main hand, but monks who are level 5 or higher can use Stunning Strike (Unarmed) or Martial Arts: Bonus Unarmed Strike as a Bonus Action and gain this benefit.
- Lethal Weapon also causes other sources of Bludgeoning damage from a character with the weapon equipped to ignore resistance. For example, a dual-wielded Bludgeoning damage weapon in melee, the Dwarven Thrower being thrown, or the spell Ice Storm.
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Appearance in game

























