Ad placeholder
Storm Sorcery: Difference between revisions
Jump to navigation
Jump to search
Charkomangus (talk | contribs) m (Added a better description) |
(links, fixed icon) |
||
Line 12: | Line 12: | ||
=== Level 1 === | === Level 1 === | ||
*[[File:Tempestuous Magic Icon.png|frameless|upright=0.1]] | *[[File:Tempestuous Magic Icon.png|frameless|upright=0.1]] [[Tempestuous Magic]]: After you cast a [[Spell]] of level 1 or higher you can [[Fly]] as a [[Bonus Action]] until the end of your turn without receiving [[Opportunity Attacks]]. The distance you fly is up to {{C|9m / 30ft}}. | ||
===Level 6=== | ===Level 6=== | ||
*[[File:Heart Of The Storm Icon.png|frameless|upright=0.1]] | *[[File:Heart Of The Storm Icon.png|frameless|upright=0.1]] [[Heart of the Storm]]: When you cast a [[Spell]] of level 1 or higher that deals [[Damage Types#Lightning|Lightning]] or [[Damage Types#Thunder|Thunder]] damage, you cause a small, local storm. All enemies within 20ft take additional [[Damage Types#Lightning|Lightning]] or [[Damage Types#Thunder|Thunder]] damage equal to half your [[Sorcerer]] level. | ||
*[[File:Heart Of The Storm Resistance Icon.png|frameless|upright=0.1]] | *[[File:Heart Of The Storm Resistance Icon.png|frameless|upright=0.1]] [[Heart of the Storm: Resistance]]: You are [[Damage Types#Resistance|Resistant]] to [[Damage Types#Lightning|Lightning]] and [[Damage Types#Thunder|Thunder]] damage. | ||
* '''Storm Spells:''' You gain additional spells from your subclass. | * '''Storm Spells:''' You gain additional spells from your subclass. | ||
** [[File:Thunderwave Icon.png|frameless|upright=0.1|link=Thunderwave ]] [[Thunderwave ]] | ** [[File:Thunderwave Icon.png|frameless|upright=0.1|link=Thunderwave ]] [[Thunderwave ]] | ||
** [[File:Create Water Icon.png|frameless|upright=0.1|link=Create or Destroy Water]] [[Create or Destroy Water]] | ** [[File:Create Water Icon.png|frameless|upright=0.1|link=Create or Destroy Water]] [[Create or Destroy Water]] | ||
** [[File:Gust | ** [[File:Gust of Wind Icon.png|frameless|upright=0.1|link=Gust Of Wind]] [[Gust Of Wind]] | ||
** [[File:Sleet Storm Icon.png|frameless|upright=0.1|link=Sleet Storm]] [[Sleet Storm]] | ** [[File:Sleet Storm Icon.png|frameless|upright=0.1|link=Sleet Storm]] [[Sleet Storm]] | ||
** [[File:Call Lightning Icon.png|frameless|upright=0.1|link=Call Lightning]] [[Call Lightning]] | ** [[File:Call Lightning Icon.png|frameless|upright=0.1|link=Call Lightning]] [[Call Lightning]] |
Revision as of 12:19, 4 August 2023
Whether crackling with the energy of ancient deluges or pierced by gales and hurricanes, your lineage is a strange tapestry scrawled by a tempest.Storm Sorcery is one of the Subclasses of Sorcerer. These Sorcerers are extremally mobile being able to fly after each Lightning or Thunder spell making them comfortable to wade into melee. As they grow in power they can make their spells generate small storms, become resistant to to Lightning or Thunder damage and even punish enemies brave enough to attack them by shocking and pushing them far away.
Subclass Features
Level 1
- Tempestuous Magic: After you cast a Spell of level 1 or higher you can Fly as a Bonus Action until the end of your turn without receiving Opportunity Attacks. The distance you fly is up to
9m / 30ft
.
Level 6
- Heart of the Storm: When you cast a Spell of level 1 or higher that deals Lightning or Thunder damage, you cause a small, local storm. All enemies within 20ft take additional Lightning or Thunder damage equal to half your Sorcerer level.
- Heart of the Storm: Resistance: You are Resistant to Lightning and Thunder damage.
- Storm Spells: You gain additional spells from your subclass.
Level 11
- Storm's Fury: When you are hit by a melee attack, you deal Lightning equal to your Sorcerer level to the attacker. The attacker will also have to make a Strength saving throw against your Sorcerer spell save DC. On a failed save, the attacker is pushed away from you
6m / 20ft
in a straight line. (Needs to be confirmed)