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Enforcer Club: Difference between revisions
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(added Enforcer Club) |
(Add enchantment bonus to damage) |
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Line 7: | Line 7: | ||
| melee or ranged = melee | | melee or ranged = melee | ||
| handedness = one-handed | | handedness = one-handed | ||
| damage = 1d4 | | damage = 1d4 + 1 | ||
| damage type = Bludgeoning | | damage type = Bludgeoning | ||
| enchantment = +1 | | enchantment = +1 |
Revision as of 20:58, 19 August 2023
Enforcer Club is an uncommon, lightly enchanted (+1) special variant of the Clubs family of weapons. It is a simple melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training.
Sometimes the blunt application of fear (and, admittedly, some winging elbows) is the difference between continued chaos and the re-establishment or order.
Properties
- Damage
- 1d4 + 1 (2~5) + Strength modifier Bludgeoning
- Details
- Rarity: Uncommon
- Enchantment: + 1
- One-Handed
- Light
- Melee: 1.5 m / 5 ft
- Weight: 0.9 kg / 1.8 lb
- Price: 65 gp
Special
The holder of this item gains:
- Non-Lethality: This weapon deals only Non-Leathal Damage.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
- Weakening Strike ()
Target an enemy's hands with a non-lethal attack and possibly inflict .
- Backbreaker ()
Put extra force behind your strike to possibly knock your enemy .