Guide:Sharpshooter: Difference between revisions

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* [[File:Battle Master Icon.png|frameless|upright=0.15|link=Battle Master]][[Battle Master]] fighter
* [[File:Battle Master Icon.png|frameless|upright=0.15|link=Battle Master]][[Battle Master]] fighter
* [[File:Hunter Icon.png|frameless|upright=0.15|link=Hunter]][[Hunter]] ranger
* [[File:Hunter Icon.png|frameless|upright=0.15|link=Hunter]][[Hunter]] ranger
* [[File:Gloom Stalker Icon.png|frameless|upright=0.15|link= Gloom Stalker]][[Gloom Stalker]] ranger + [[File:Assassin Icon.png|frameless|upright=0.15|link= Assassin]][[Assassin]] rogue
* [[File:Gloom Stalker Icon.png|frameless|upright=0.15|link= Gloom Stalker]][[Gloom Stalker]] ranger + [[File:Assassin Icon.png|frameless|upright=0.15|link= Assassin]][[Assassin]] rogue
* [[File:Thief Icon.png|frameless|upright=0.15|link=Thief]][[Thief]] rogue should also be a viable choice (that I have not tested yet)
* [[File:Thief Icon.png|frameless|upright=0.15|link=Thief]][[Thief]] rogue should also be a viable choice (that I have not tested yet)



Revision as of 21:19, 20 August 2023

This will be a guide for a build that focuses on dealing Damage TypesPhysical damage from a distance.

Core components for this build include:

Sharpshooter provides additional damage for a penalty to accuracy. Attacking from the distance helps to mitigate the accuracy penalty (high ground, hiding) while Hand Crossbows allow to use bonus action to make attacks. Which the bonus damage from Sharpshooter this additional attack more than compensates the fact that Hand Crossbows have less basic damage compared to the Heavy Crossbows.

Having minimalistic core this build allows many approaches from the class perspective. The most notable options are:


t.b.c.

Other class options

Beast Master Icon.pngBeast Master: overall a viable alternative for the Ranger Ranger approach.
This subclass does not bring improvements to the range combat hence putting the option into "Other" section. Still beasts are strong and overall Beast Master version will bring both firepower as well as survivability and flexibility to the party.


Champion Icon.pngChampion: an alternative option for the Fighter Fighter approach.
Main benefit of this version is an improved critical (equivalent to about 5% overall damage increase). For a ranged build a Champion is more interesting than for a melee one - there are a lot of ways to guarantee crits for melee strikers in bg3. Still Battle Master Manoeuvers provide a comparable damage increase together with a ton of utility and flexibility.
Do note that Champion subclass makes more sense for this build if you try to minimise amount of long & short rests.


Class Bard Valor Badge Icon.pngCollege of Valor: an option for a Bard Bard approach.
Brings a full caster in addition to getting 2 attacks (as a ranger or a fighter). Bardic Inspiration Bardic Inspiration brings damage increase comparable to a Battle Master or a Hunter.
The main upside of the Bard Bard approach - ability to utilise Concentration way better. Main downside - bardic inspiration takes a Bonus action to be used, which will make this version of a build doing less damage comparing to some fighter and ranger options.
While having an access to the awesome Bard's spell list is great, with this build you are still usually going to use your Action for attacking with the ranged weapon.