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| school = Enchantment | | school = Enchantment | ||
| classes = Cleric, Paladin, The Fiend | | classes = Cleric, Paladin, The Fiend | ||
| class learns at level 1 = Cleric, Fiend | | class learns at level 1 = Cleric, Fiend | ||
| class learns at level 2 = Paladin | | class learns at level 2 = Paladin | ||
| races = | |||
| summary = This spell allows spellcasters to order their target to flee, move closer, freeze, drop to the ground, or drop their weapon. | | summary = This spell allows spellcasters to order their target to flee, move closer, freeze, drop to the ground, or drop their weapon. | ||
| description = Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. | | description = Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. | ||
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The target must succeed on a {{SavingThrow|Wisdom}} in order to resist the effects. | The target must succeed on a {{SavingThrow|Wisdom}} in order to resist the effects. | ||
| action type = action | | action type = action | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
| damage modifier = | | damage modifier = | ||
| damage type = | | damage type = | ||
| damage save = | | damage save = | ||
| damage save effect = | | damage save effect = | ||
| extra damage = | | extra damage = | ||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type = | | extra damage type = | ||
| extra damage save = | | extra damage save = | ||
| extra damage save effect = | | extra damage save effect = | ||
| concentration = | | concentration = | ||
| range = ranged | | range = ranged | ||
| range m = | | range m = | ||
| range ft = | | range ft = | ||
| aoe = | | aoe = | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| condition = | | condition = | ||
| condition duration = | | condition duration = | ||
| condition save = Wisdom | | condition save = Wisdom | ||
| area = | | area = | ||
| area category = | | area category = | ||
| area shape = | | area shape = | ||
| area range m = | | area range m = | ||
| area range ft = | | area range ft = | ||
| area duration = | | area duration = | ||
| area turn start damage = | | area turn start damage = | ||
| area turn start damage type = | | area turn start damage type = | ||
| area turn start damage save = | | area turn start damage save = | ||
| area turn start damage save effect = | | area turn start damage save effect = | ||
| area turn end damage = | | area turn end damage = | ||
| area turn end damage type = | | area turn end damage type = | ||
| area turn end damage save = | | area turn end damage save = | ||
| area turn end damage save effect = | | area turn end damage save effect = | ||
| area condition = | | area condition = | ||
| area condition 2 = | | area condition 2 = | ||
| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = [[Spells#Upcasting|Upcast]]: Affect an additional target per level. | | higher levels = [[Spells#Upcasting|Upcast]]: Affect an additional target per level. | ||
| notes = | | notes = *Granted by {{rare|Salty Scimitar(rrr)}} | ||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Command|long}} | * {{FRWiki|Command|long}} |
Revision as of 18:02, 24 August 2023
Command is a level 1 enchantment spell. This spell allows spellcasters to order their target to flee, move closer, freeze, drop to the ground, or drop their weapon.
Description
Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon.
The effect of the command is based on the variant selected:
The target must succeed on a Wisdom saving throw in order to resist the effects.
Properties
- Details
- Range: 18 m / 60 ft
At higher levels
Upcast: Affect an additional target per level.How to learn
Notes
- Granted by Salty Scimitar(rrr)
External Links
- Command on the Forgotten Realms Wiki