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Eldritch Blast: Difference between revisions
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(Added a quirk about Death Ward and such.) |
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* A target afflicted by [[Hex]] will take additional {{DamageText|1d6|Necrotic}} damage from '''each''' beam. | * A target afflicted by [[Hex]] will take additional {{DamageText|1d6|Necrotic}} damage from '''each''' beam. | ||
* There is a bug when using eldritch blast along with either [[Agonising Blast]] or [[Hex]], and having lightning charges. When damage is applied, [[Agonising Blast]] and [[Hex]] will apply their damage twice on a single beam, rather than once | * There is a bug when using eldritch blast along with either [[Agonising Blast]] or [[Hex]], and having lightning charges. When damage is applied, [[Agonising Blast]] and [[Hex]] will apply their damage twice on a single beam, rather than once | ||
* Whilst being listed as several attacks, if targeting one character, it seems like it's technically delivered as a single attack, therefore effects like [[Death Ward]] on a target will trigger at the end of all attacks, therefore making it possible to down a target, apply one more attack after that but still have them rise with 1HP even through technically the effect of the [[Death Ward]] should have been applied before the last attack. This also results in [[Concentration]] checks being made several times, even if the first one failed. | * Whilst being listed as several attacks, if targeting one character, it seems like it's technically delivered as a single attack, therefore effects like [[Death Ward]] on a target will trigger at the end of all attacks, therefore making it possible to down a target, apply one more attack after that but still have them rise with 1HP even through technically the effect of the [[Death Ward]] should have been applied before the last attack. This also results in [[Concentration]] checks being made several times, even if the first one failed. This effect is also observed on [[Magic Missile]] | ||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Eldritch blast|long}} | * {{FRWiki|Eldritch blast|long}} |
Revision as of 15:50, 25 August 2023
Eldritch Blast is a cantrip (Evocation). It allows the Warlock to shoot out an energy beam that deals Force damage.
Description
Conjure a beam of crackling energy.
Properties
- Damage
- 1d10 (1~10) Force
- Details
- Attack roll
- Range: 18 m / 60 ft
At higher levels
The spell creates multiple beams at higher levels: 1d10 (1~10) Force per ray
- 2 beams at Level 5
- 3 beams at Level 10
How to learn
Classes:
- Class Level 1: Warlock
Notes
- The benefits of Eldritch Invocations, such as Agonising Blast or Repelling Blast, are applied to each beam.
- While Repelling Blast applies to each beam, it can only knock back a creature once per cast.
- A target afflicted by Hex will take additional 1d6Necrotic damage from each beam.
- There is a bug when using eldritch blast along with either Agonising Blast or Hex, and having lightning charges. When damage is applied, Agonising Blast and Hex will apply their damage twice on a single beam, rather than once
- Whilst being listed as several attacks, if targeting one character, it seems like it's technically delivered as a single attack, therefore effects like Death Ward on a target will trigger at the end of all attacks, therefore making it possible to down a target, apply one more attack after that but still have them rise with 1HP even through technically the effect of the Death Ward should have been applied before the last attack. This also results in Concentration checks being made several times, even if the first one failed. This effect is also observed on Magic Missile