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The Sacred Star: Difference between revisions
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| image = Morningstar PlusTwo Icon.png | | image = Morningstar PlusTwo Icon.png | ||
| icon = Morningstar PlusTwo Unfaded Icon.png | |||
| description = <!-- Optional description. Nonmagical and +1/+2/etc. will be auto-generated, so leave empty for those. Others will also have a sensible default description generated, so strictly speaking you can always leave this empty, but for weapons with special properties, you might want to instead provide a short description of what makes the weapon noteworthy. --> | | description = <!-- Optional description. Nonmagical and +1/+2/etc. will be auto-generated, so leave empty for those. Others will also have a sensible default description generated, so strictly speaking you can always leave this empty, but for weapons with special properties, you might want to instead provide a short description of what makes the weapon noteworthy. --> | ||
| quote = The power of this item lies in belief, though not in any god. This item believes that it's very good at hitting things, so it is. Belief is quite powerful when it comes to violence. | | quote = The power of this item lies in belief, though not in any god. This item believes that it's very good at hitting things, so it is. Belief is quite powerful when it comes to violence. |
Revision as of 09:39, 13 October 2023
The Sacred Star is a very rare, moderately enchanted (+2) special variant of the Morningstars family of weapons. It is a martial melee weapon wielded in one hand.
The power of this item lies in belief, though not in any god. This item believes that it's very good at hitting things, so it is. Belief is quite powerful when it comes to violence.
Properties
- Damage
- 1d8 + 2 (3~10) + Strength modifier Piercing
- Extra damage
- 1d4 (1~4) Radiant
- Details
- Rarity: Very Rare
- Enchantment: + 2
- One-Handed
- Melee: 1.5 m / 5 ft
- Weight: 0.8 kg / 1.6 lb
- Price: 770 gp
Special
The holder of this item gains:
- Radiant Strike: On a hit, inflict 1 turn of Radiating Orb upon the target.
- Sanctified Weapon: Undead creatures struck by this weapon are possibly Turned.
- Tenacity: (Main Hand Only) When you miss an attack, you deal 1 Bludgeoning damage anyway.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Heartstopper ()
Smash an enemy's chest in and possibly inflict .
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
- Dawnburst Strike ()
Deal additional Radiant damage equal to your proficiency bonus. On a hit, light erupts around you in a 3 m / 10 ft area. Enemies in the light must succeed a DC 13 Constitution saving throw or be .
Where to find
- Sold by Vicar Humbletoes in the Stormshore Tabernacle.