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Phalar Aluve: Difference between revisions
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* DC 15 [[Ability Check|Strength]] check to yank it from the stone. | * DC 15 [[Ability Check|Strength]] check to yank it from the stone. | ||
* DC 15 [[Ability Check|Religion]] check to learn how to release the magic holding it in place. | * DC 15 [[Ability Check|Religion]] check to learn how to release the magic holding it in place. | ||
* Paladin: DC 10 [[Ability Check|Religion]] check (with advantage) to consider what the appropriate ritual for releasing the sword. | |||
* If successful, a Paladin can perform the ritual or use your oath to prove your work (DC 10 [[Ability Check|Charisma]] check). | |||
Alternately, a Cleric of Eilistraee can release the sword without needing an ability check. | Alternately, a Cleric of Eilistraee can release the sword without needing an ability check. | ||
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Revision as of 15:12, 26 September 2023
Phalar Aluve is a rare, lightly enchanted (+1) special variant of the Longswords family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
The drow inscription on this blade appears to have been recently carved. It translates to: 'Though I have to leave you, I will dance forever in Eilistraee's Light.'
Properties
- One-handed damage
1d8 + 1 (2~9) + Strength or Dexterity modifier
Slashing
- Two-handed damage
1d10 + 1 (2~11) + Strength or Dexterity modifier
Slashing
- Details
Rarity: Rare
Enchantment: + 1
Versatile
Finesse
Dippable
Melee: 1.5 m / 5 ft
Weight: 1.35 kg / 2.7 lb
Price: 250 gp
Special
The holder of this item gains:
- Performance +1
- Phalar Aluve: Melody: The sword hums in anticipation, ready to burst into maddening shrieks or bolstering song. You can use one of the following class actions once per Short Rest
- Phalar Aluve: Shriek: The sword Shrieks. All enemies within 6m of range have a 1d4 penalty to Charisma, Wisdom and Intelligence Saving Throws. Affected creatures receive an extra 1d4
Thunder damage. The sword will stop Shrieking if unequipped.
Action
Range: Self
AoE: 6 m / 20 ft (Radius)
Duration: 5 turns
- Recharge: Short Rest
- Phalar Aluve: Sing: The sword sings a melody. All allies within 6m of range have a 1d4 bonus to Attack Rolls and Charisma, Wisdom and Intelligence Saving Throws. The sword will stop singing if unequipped.
Action
Range: Self
AoE: 6 m / 20 ft (Radius)
Duration: 5 turns
- Recharge: Short Rest
- Phalar Aluve: Shriek: The sword Shrieks. All enemies within 6m of range have a 1d4 penalty to Charisma, Wisdom and Intelligence Saving Throws. Affected creatures receive an extra 1d4
Weapon actions
If you have proficiency, equip in main hand to gain:
Lacerate (
)
Slash at your target's vital points to make it .
Rush Attack (
)
Charge forward and attack the first enemy in your way, possibly pushing them .
Pommel Strike (
)
Make a non-lethal attack against an enemy and possibly them.
Where to find
- This weapon can be found stabbed into a rock in the Underdark (X:116, Y:-192) and can be freed by passing either a:
- DC 15 Strength check to yank it from the stone.
- DC 15 Religion check to learn how to release the magic holding it in place.
- Paladin: DC 10 Religion check (with advantage) to consider what the appropriate ritual for releasing the sword.
* If successful, a Paladin can perform the ritual or use your oath to prove your work (DC 10 Charisma check).
Alternately, a Cleric of Eilistraee can release the sword without needing an ability check.
Notes
- The 1d4
Thunder damage doesn't seem to trigger effects requiring
Thunder damage on items like Hat of Storm Scion's Power or Gloves of Belligerent Skies - regardless of whether the character triggering the damage has the items or the character activating Phalar Aluve - the Reverberation stacks don't apply. The Ring of Spiteful Thunder, however, is triggered if the target had stacks of Reverberation applied - at least when worn by the character triggering the damage. (as of 4.1.1.3648072)
- The Sing effect stacks with Bless. Both effects keep going after unequipping the sword. Tested on Patch 2.