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Flaming Sphere: Difference between revisions
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Summon a flaming sphere that deals <code><span style="color:#ff6600">2d6 Fire damage</span></code> to nearby enemies and objects. It also sheds bright light in a 6m / 20 ft radius, and dim light for an additional 6m / 20ft. | Summon a flaming sphere that deals <code><span style="color:#ff6600">2d6 Fire damage</span></code> to nearby enemies and objects. It also sheds bright light in a 6m / 20 ft radius, and dim light for an additional 6m / 20ft. | ||
On a successful save, enemy creatures still take half damage. | On a successful save, enemy creatures still take half damage. | ||
==Properties== | ==Properties== | ||
{{C|[[File:Actions Icons.png|frameless|25px]] Action + [[File:Spell Icon.png|frameless|upright=0.1]] Level 2 Spell Slot}} | {{C|[[File:Actions Icons.png|frameless|25px]] Action + [[File:Spell Icon.png|frameless|upright=0.1]] Level 2 Spell Slot}} |
Revision as of 06:11, 28 January 2023
Spell > List Of Spells > 2nd Level Spells > Flaming Sphere
Flaming Sphere is a Level 2 Conjuration Spell. This spell allows spellcasters to conjure a flaming sphere that can attack and burn enemies.
Description
Summon a flaming sphere that deals 2d6 Fire damage
to nearby enemies and objects. It also sheds bright light in a 6m / 20 ft radius, and dim light for an additional 6m / 20ft.
On a successful save, enemy creatures still take half damage.
Properties
File:Actions Icons.png Action + File:Spell Icon.png Level 2 Spell Slot
Available to level 3 Druid and Wizard.
- 2d6 (2~12) Fire per turn
- Range:
18m / 60ft
- Concentration:
Required
- Saving Throw:
Dexterity
- Area of Effect:
2m / 7ft (Radius)
At Higher Levels
When this spell is cast at 3rd Level or higher, damage increases by 1d6 Fire damage
for each Spell Slot level above 2nd.
Summoned Flaming Sphere
Summon a flaming sphere that deals fire damage to nearby enemies and objects.
Can perform Ram With a Bonus Action
. The flaming sphere only has a single bonus action and a Movement Speed of 9m / 30ft. The flaming sphere has 50 Hit Point
and an Armor Class of 16.
Strength | Dexterity | Constitution |
---|---|---|
10 | 10 | 10 |
Intelligence | Wisdom | Charisma |
10 | 10 | 10 |