List of sources of critical hit threshold reduction: Difference between revisions
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==== Weapons ==== | ==== Weapons ==== | ||
*{{MdRarityItem|Bloodthirst}} | |||
*{{MdRarityItem|Knife of the Undermountain King}} ''(against [[Obscured]] targets)'' | *{{MdRarityItem|Knife of the Undermountain King}} ''(against [[Obscured]] targets)'' | ||
==== Cloaks ==== | ==== Cloaks ==== | ||
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==== Armour and headgear ==== | ==== Armour and headgear ==== | ||
* {{MdRarityItem|Covert Cowl}} ''(while [[Obscured]])'' | |||
* {{MdRarityItem|Dark Justiciar Helmet}} ''(while [[Obscured]])'' | * {{MdRarityItem|Dark Justiciar Helmet}} ''(while [[Obscured]])'' | ||
=== Consumables === | === Consumables === |
Revision as of 19:55, 11 October 2023
Normally only dice rolls of 20 are a Critical Hit. The following is a list of ways to make critical hits more likely.
Reducing the threshold for Critical Hits
These effects reduce the threshold required for a critical hit by 1.
Equipment
Weapons
- Bloodthirst
- Knife of the Undermountain King (against Obscured targets)
Cloaks
- Shade-Slayer Cloak (while )
Armour and headgear
- Covert Cowl (while Obscured)
- Dark Justiciar Helmet (while Obscured)
Consumables
Class features
Guaranteed Critical Hits
There are also several ways to guarantee a critical hit.
- The condition, such as from any of ,
- Long Rest) (once per
- Killer's Sweetheart (once per Long Rest after killing a creature)