List of sources of critical hit threshold reduction: Difference between revisions

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==== Weapons ====
==== Weapons ====
*{{MdRarityItem|Bloodthirst}}
*{{MdRarityItem|Knife of the Undermountain King}} ''(against [[Obscured]] targets)''
*{{MdRarityItem|Knife of the Undermountain King}} ''(against [[Obscured]] targets)''
*{{MdRarityItem|Bloodthirst}}


==== Cloaks ====
==== Cloaks ====
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==== Armour and headgear ====
==== Armour and headgear ====
* {{MdRarityItem|Covert Cowl}} ''(while [[Obscured]])''
* {{MdRarityItem|Dark Justiciar Helmet}} ''(while [[Obscured]])''
* {{MdRarityItem|Dark Justiciar Helmet}} ''(while [[Obscured]])''
* {{MdRarityItem|Covert Cowl}} ''(while [[Obscured]])''


=== Consumables ===
=== Consumables ===

Revision as of 19:55, 11 October 2023

Normally only dice rolls of 20 are a Critical Hit. The following is a list of ways to make critical hits more likely.

Reducing the threshold for Critical Hits

These effects reduce the threshold required for a critical hit by 1.

Equipment

Weapons

Cloaks

Armour and headgear

Consumables

Class features

Guaranteed Critical Hits

There are also several ways to guarantee a critical hit.