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Obscurity

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Obscurity defines the visibility of creatures and objects based on environmental lighting and magical effects. A location is categorized as a Clear AreaClear Area, Lightly Obscured, or Heavily Obscured depending on factors like ambient light, shadows, or spells which create areas such as FogFog, DarknessDarkness, and CloudkillCloudkill. For example, in many cases the obscurity of an area can be increased – going from clear area to lightly obscured – by snuffing out a light source such as a candle. While a creature is simply standing in these areas, they are 'obscured' by the environment, but they only gain the specific Lightly ObscuredLightly Obscured or Heavily ObscuredHeavily Obscured status conditions if they successfully use the HideHide action.

It is important to distinguish between the environmental state of an area and the status condition of a creature. Many pieces of equipment grant bonuses – such as increased Critical Hit chances or damage resistances – whenever the wearer is 'obscured.' Unless the item's description specifically requires the user to be Hiding, these benefits apply as long as the character is standing in a Lightly or Heavily Obscured space. If an item does not specify a level of obscurity, both Lightly and Heavily Obscured environments will trigger its effects.

Environmental obscurity is the primary factor in determining whether a hidden character is detected within an enemy's line of sight. A character attempting to hide in a Clear Area is spotted instantly. In a Lightly Obscured area, the character must succeed on a Stealth Check against the enemy's Passive Perception to remain unseen. A Heavily Obscured area generally makes a character impossible to detect by sight alone. However, creatures with DarkvisionDarkvision effectively reduce the obscurity level by one step: they automatically spot characters in Lightly Obscured areas and force those in Heavily Obscured areas to roll Stealth checks. Regardless of the environment, a character who is not actively hiding receives no protection from line-of-sight detection.

Items which grant special benefits when obscured[edit section | visual editor]

Weapons[edit section | visual editor]

Item Effects
Knife of the Undermountain King
Shadow Blade
You have AdvantageAdvantage on Attack RollAttack Rolls against Lightly or Heavily Obscured targets when using this blade.
Least Expected
Darkveil Precision
While obscured in shadow, the wielder has a +1d4 bonus to their ranged weapon attacks.
Promise
Shadow Blade
You have AdvantageAdvantage on Attack RollAttack Rolls against Lightly or Heavily Obscured targets when using this blade.
Shar's Spear of Evening
Shar's Blessing
You gain AdvantageAdvantage on Saving throwSaving throws while Lightly or Heavily Obscured. This weapon deals an additional 1d6 damage to creatures that are Lightly or Heavily Obscured.

Clothes and Armour[edit section | visual editor]

Item Effects
Dark Justiciar Half-Plate (Rare)
Shar's Umbrae
While obscured, the wearer has AdvantageAdvantage on Stealth Checks.
Dark Justiciar Half-Plate (Very Rare)
Shar's Umbrae
While obscured, the wearer has AdvantageAdvantage on Stealth Checks.
Dark Justiciar Mail
Nightsinger's Reply
While Obscured by shadow, the wearer deals 1d4NecroticNecrotic to attackers that hit them with a melee attack.
Penumbral Armour
Stealthier
While Obscured, the wearer gains +3 bonus to Stealth Checks
Shadeclinger Armour
Shadeclinger
While Obscured, the wearer has AdvantageAdvantage on Saving throwSaving throws.
Viconia's Priestess Robe
Shar's Umbrae
While obscured, the wearer has AdvantageAdvantage on Stealth Checks.

Headwear[edit section | visual editor]

Item Effects
Covert Cowl
Covert Critical
While obscured, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Dark Justiciar Helm
Swathed in Shadow
While Obscured by shadow, the wearer gains +1 to Saving throwSaving throws when attacked.[See: Bugs]
Dark Justiciar Helmet
Covert Critical
While obscured, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
The Shadespell Circlet
Shadespell
While the wearer is obscured in shadow, their spells gain a +1 bonus to Spell Save DC, making them more likely to succeed.

Gloves[edit section | visual editor]

Item Effects
Dark Justiciar Gauntlets (Rare)
Beckoning DarknessBeckoning Darkness
Curse a creature to be haunted by darkness. It takes 2d8NecroticNecrotic damage if it enters or starts its turn in a Lightly or Heavily Obscured area.

Footwear[edit section | visual editor]

Item Effects
Dark Justiciar Boots
Shadow TeleportationShadow Teleportation
Teleport to an unoccupied, obscured spot.

Rings[edit section | visual editor]

Item Effects
Ring of Twilight
Treader by Twilight
You gain a +1 bonus to Armour ClassArmour Class while obscured.
Shadow-Cloaked Ring
Shadowthief
The wearer's weapon and unarmed attacks deal an additional 1d4 damage against LightlyLightly or Heavily ObscuredHeavily Obscured creatures, and creatures made of shadow.
Shadow Blade Ring
Shadow BladeShadow Blade
Weave a shadowy shortsword in your hand that deals 2d8PsychicPsychic damage.
Makes Attack RollAttack Rolls with AdvantageAdvantage when used to attack a target that is in dim light or darkness.