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Command: Flee: Difference between revisions
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| class learns at level 1 = Cleric, Fiend | | class learns at level 1 = Cleric, Fiend | ||
| class learns at level 2 = Paladin | | class learns at level 2 = Paladin | ||
| class learns at level 6 = | | class learns at level 6 = College of Lore:via [[Magical Secrets]] | ||
| class learns at level 10 = | | class learns at level 10 = Bard:via [[Magical Secrets]]| | ||
| summary = This spell is a variant of {{SAI|Command}}. It allows spellcasters to order their target to temporarily flee and do nothing else. | | summary = This spell is a variant of {{SAI|Command}}. It allows spellcasters to order their target to temporarily flee and do nothing else. | ||
| description = Command a creature to flee from you on its turn and do nothing else. | | description = Command a creature to flee from you on its turn and do nothing else. |
Revision as of 11:07, 21 November 2023
Command: Flee is a level 1 enchantment spell. This spell is a variant of . It allows spellcasters to order their target to temporarily flee and do nothing else.
Description
Command a creature to flee from you on its turn and do nothing else.
Properties
- Details
- Range: 18 m / 60 ft
At higher levels
Upcast: Affects an additional target for each Spell Slot Level above 1st.Condition: Command: Flee
Duration: 1 turn
- Has to move as far away from the spellcaster by the fastest available means.
- Cannot take Actions, Bonus Actions, or Reactions.
How to learn
Classes:
- Class Level 2: Paladin
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
External Links
- Command on the Forgotten Realms Wiki