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Fireball: Difference between revisions

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{{ up to date | 2023-08-17 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{up to date|2023-11-13}}
 
{{SpellPage
{{SpellPage
| name = Fireball
|name = Fireball
| image = Fireball.webp
|image = Fireball.webp
| level = 3
|level = 3
| school = Evocation
|school = Evocation
| ritual =
|class learns at level 5 = Sorcerer, Wizard, Light Domain, Fiend
| class learns at level 5 = Sorcerer, Wizard, Light Domain, Fiend
|class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]]
| class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]]
|class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]]
| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]]
|granted by feats =
| granted by feats =
|granted by items =
| granted by items =
|summary = This spell allows spellcasters to unleash a streak of fire from their hands that ignites into a large explosion at a chosen point within range.
| summary = This spell allows spellcasters to unleash a streak of fire from their hands that ignites into a large explosion at a chosen point within range.
|description = Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity for {{DamageText|8d6|Fire}}  damage. On a successful [[Saving Throw]], targets still take half damage.
| description = Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity for {{DamageText|8d6|Fire}}  damage.
|action type = action
 
|damage = 8d6  
On a successful [[Saving Throw]], targets still take half damage.
|damage type = Fire
| action type = action
|damage save = Dexterity
| attack roll =
|damage save effect = half
| damage = 8d6
|range = ranged
| damage modifier =
|range m = 18
| damage type = Fire
|range ft = 60
| damage save = Dexterity
|aoe = radius
| damage save effect = half
|aoe m = 4
| damage per =
|aoe ft = 13
| extra damage =
|higher levels = When the spell is cast using a 4th level slot or higher, damage increases by {{DamageText|1d6|Fire}}  for each spell slot level above 3rd.
| extra damage modifier =
|video = Fireball-showcase.mp4
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration =
| range = ranged
| range m = 18
| range ft = 60
| aoe = radius
| aoe m = 4
| aoe ft = 13
| condition =
| condition duration =
| condition save =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = When the spell is cast using a 4th level slot or higher, damage increases by {{DamageText|1d6|Fire}}  for each spell slot level above 3rd.
| notes =
| video = Fireball-showcase.mp4
}}
}}
== External links ==
== External links ==
* {{FRWiki|Fireball|long}}
* {{FRWiki|Fireball|long}}

Revision as of 20:02, 13 November 2023

Template:Up to date

Fireball.webp

Fireball is a level 3 evocation spell. This spell allows spellcasters to unleash a streak of fire from their hands that ignites into a large explosion at a chosen point within range.

Description

Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity for 8d6Damage TypesFire damage. On a successful Saving Throw, targets still take half damage.

Properties

Damage
D6 Fire.png 8d6 (8~48) Damage TypesFire (Dexterity save to halve)
Details
 Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)

At higher levels

When the spell is cast using a 4th level slot or higher, damage increases by 1d6Damage TypesFire for each spell slot level above 3rd.

How to learn

Classes:

Visuals

External links