Wild Magic: Enchant Weapons: Difference between revisions
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{{ActionPage | {{ActionPage | ||
| summary = '''Wild Magic: Enchant Weapons''' is a [[Wild Magic | | summary = '''Wild Magic: Enchant Weapons''' is a {{Class|Wild Magic Barbarian}} free action that is randomly granted when you trigger a [[Rage: Wild Magic|Wild Magic]] roll. This effect allows them to magically empower the weapons of every nearby creature, allowing them to make one powerful strike. | ||
| description = Enchant the weapon of each creature within {{Distance|m=6|ft=20}}. Their next attack is a [[Critical Hit]] and deals an additional {{DamageText|1d4|Force}}. | | description = Enchant the weapon of each creature within {{Distance|m=6|ft=20}}. Their next attack is a [[Critical Hit]] and deals an additional {{DamageText|1d4|Force}}. | ||
| image = Wild Magic Enchant Weapons.webp | | image = Wild Magic Enchant Weapons.webp | ||
| condition = Wild Magic: Enchant Weapons | | condition = Wild Magic: Enchant Weapons | ||
| condition duration = Until Long Rest | | condition duration = Until Long Rest | ||
| class learns at level 1 = Wild Magic | | class learns at level 1 = Wild Magic Barbarian | ||
| notes = * Because the enchanted weapon attack is a guaranteed Critical Hit, the actual extra damage dealt is {{DamageText|2d4|Force}}. | | notes = * Because the enchanted weapon attack is a guaranteed Critical Hit, the actual extra damage dealt is {{DamageText|2d4|Force}}. | ||
}} | }} | ||
{{SorcererNavbox}} | {{SorcererNavbox}} |
Revision as of 05:31, 14 November 2023
Wild Magic: Enchant Weapons is a Wild Magic Barbarian free action that is randomly granted when you trigger a Wild Magic roll. This effect allows them to magically empower the weapons of every nearby creature, allowing them to make one powerful strike.
Description
Enchant the weapon of each creature within 6 m / 20 ft. Their next attack is a Critical Hit and deals an additional 1d4Force.
Condition: Wild Magic: Enchant Weapons
Duration: Until Long rest
- The next attack with this weapon is a Critical Hit and deals an additional 1d4Force.
How to learn
Classes:
- Class level 1: Wild Magic Barbarian